So I'm working on a spawn room for my first TF2 map, and I'm trying to add a really, i dunno how to describe it but hopefully you can tell when you see the screenies. But anyway, when I compile it and go in-game, my light_spot's look TERRIBLE. I have no idea why they are coming out this bad, they have the default settings except for inner and outer angle and the color. I've been mapping ever since 1.5 and the only time this has happened was back then xD. I haven't seen anything like this happen on any of my maps for CS:S.
Now this is what it looks like in Hammer in the Lighting Preview mode, which I'm sure isn't super reliable but since I just want simple lights and they look so bad in-game, i would be thrilled if they looked like this haha.
Is it the absence of cubemaps in there? Or does Hammer just hate me like it usually does? :[


Now this is what it looks like in Hammer in the Lighting Preview mode, which I'm sure isn't super reliable but since I just want simple lights and they look so bad in-game, i would be thrilled if they looked like this haha.

Is it the absence of cubemaps in there? Or does Hammer just hate me like it usually does? :[