- Apr 14, 2019
- 15
- 6
Hey there, I'm working on my first map, so there is still a lot I have to learn, but I've been trying to learn most of it myself, but I've come to an impasse. I've been using compile pal, to pack props and textures into the map, but each time I compile using it, everything comes out as full bright, compared to when I compile it within hammer, it's fine.
the only two errors that are coming up in the compile log (Both in compile pal and interlopers)
"displacement edge abutting multiple other edges" compiling the map without any displacements the problem is still there.
and "zero area child patch" I believe the problem is because of this, but the alt p menu is not showing anything, I've removed and checked all the brushes in my map and I'm still having the problem and I'm not sure what else I can do.
Any help will be amazing.
the only two errors that are coming up in the compile log (Both in compile pal and interlopers)
"displacement edge abutting multiple other edges" compiling the map without any displacements the problem is still there.
and "zero area child patch" I believe the problem is because of this, but the alt p menu is not showing anything, I've removed and checked all the brushes in my map and I'm still having the problem and I'm not sure what else I can do.
Any help will be amazing.
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