- Sep 28, 2009
- 3,075
- 2,778
Here's a list of some ways to make SD more dynamic:
- Launch the opponent's rocket
Adds an additional capture zone and the potential to suddenly go from offense to defense. Placing the capture zone in the enemy's base makes it hard to push towards and arm, making it an effective end round goal.
- Spawn one of two flags randomly
Add two flag zones but only spawn the flag at one of them. Doesn't really fix the neutral point problem but it will spread teams thinner at the start, forcing them to go to the flags rather than the rockets in order to win. Could be improved if the only way to reach the rocket requires passing by the flag zones.
- Elevator moves down instead of up
Makes less sense, but the elevator starts at the top and lowers down to a more vulnerable position. Forces the flag carrier to take a longer route initially, which makes his route more important, and makes it easier to defend rather than harder.
- Put the capture zone near the flag zone
Would require a more vertical layout, but starting the flag near the capture zone means it's less tedious to pick up and removes the issue of wasting the arena around the flag once it's taken.
NO IT'S CALLED BOOMTOWN.
- Launch the opponent's rocket
Adds an additional capture zone and the potential to suddenly go from offense to defense. Placing the capture zone in the enemy's base makes it hard to push towards and arm, making it an effective end round goal.
- Spawn one of two flags randomly
Add two flag zones but only spawn the flag at one of them. Doesn't really fix the neutral point problem but it will spread teams thinner at the start, forcing them to go to the flags rather than the rockets in order to win. Could be improved if the only way to reach the rocket requires passing by the flag zones.
- Elevator moves down instead of up
Makes less sense, but the elevator starts at the top and lowers down to a more vulnerable position. Forces the flag carrier to take a longer route initially, which makes his route more important, and makes it easier to defend rather than harder.
- Put the capture zone near the flag zone
Would require a more vertical layout, but starting the flag near the capture zone means it's less tedious to pick up and removes the issue of wasting the arena around the flag once it's taken.
...so, make ctf_converge
NO IT'S CALLED BOOMTOWN.