launch A4

blu team are invading a red "radar base" to stop them from launching a rocket

  1. vulduv

    vulduv L4: Comfortable Member

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    launch - blu team are invading a red "radar base" to stop them from launching a rocket

    blu team are trying to stop red from launching a rocket.
    red are trying to hide their rocket by making the place look like a radar base. (dident work well sense blu team is here.)
     
  2. vulduv

    vulduv L4: Comfortable Member

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    things that changed
    *the map got shrunk.
    'the A point courtyard
    'connections after A
    'C point
    'lowered B point "spire". its still quite tall.

    *blu spawn and forward spawn got a new lick of paint. now you can tell that its a blu spawnroom (it also shrunk abit because it was just stupidly big before)
    *changed so blu gets their forward spawn after capping A instead of when they cap B
    *added clipping to that glass panel in the right room on last.
    *the signage is now less confusing

    things that got added
    *patches under healthpacks(i forgot about them last version)
    *red got a forward spawn that is disabled when blu caps A
    *a few packs got added.

    things that i forgot to do...
    *forgot to add windows to spawnrooms. for now. just deal with it. :cool:

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  3. vulduv

    vulduv L4: Comfortable Member

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    *lowered the floor in the tunnels under A point
    *reduced the hill at A point.
    *removed 2 shutter doors
    *moved the rocks at A
    *moved the shutter-less door to be covered by the rock i just mentioned.
    *added more signs.
    *changed the barriers at C
    *changed the respawn wave times. the max you can get now is 16 seconds on red. 12 on blu.
    *changed paths next to B so instead of accidentaly going to C you go B
    *fixed some health and ammo patches i missed in the previus version
    *closed the skybox... mostly...
    *removed a rock.

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  4. vulduv

    vulduv L4: Comfortable Member

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    Positive Ratings:
    34
    *changed the flank at A to an an actual flank
    *more signs
    *removed the cubby spaces at C
    *added soundscapes
    *changed cap times
    *added abit of oob detailing
    *its been too long i dont remember much more

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