things that changed
*the map got shrunk.
'the A point courtyard
'connections after A
'lowered B point "spire". its still quite tall.
*blu spawn and forward spawn got a new lick of paint. now you can tell that its a blu spawnroom (it also shrunk abit because it was just stupidly big before)
*changed so blu gets their forward spawn after capping A instead of when they cap B
*added clipping to that glass panel in the right room on last.
*the signage is now less confusing
things that got added
*patches under healthpacks(i forgot about them last version)
*red got a forward spawn that is disabled when blu caps A
*a few packs got added.
things that i forgot to do...
*forgot to add windows to spawnrooms. for now. just deal with it.