- Jul 15, 2009
- 53
- 39
CP Laguna
A five point symmetrical CP map by H-land
For well over half a year, I've been working on a map with the central control point underwater, just because I hadn't seen it done before and wanted to see how it would work. This map has come to be known as Laguna, and this current incarnation (as the map has been restarted completely more than once) has been in the works for at least eight months, during which it it has made few public appearances, yet received an obscenely large number of comments regarding the fact that it's hard to play Pyro underwater.
Laguna is a map set, not in a tropical lagoon, but on a temperate yet marshy peninsula on which a medium sized shipyard under the management of the BLU team and a fiscally unrealistic trainyard controlled by RED exist in close proximity, separated by an unrealistically small drydock and two warehouses. To defeat the other team, either RED or BLU must first capture a control point under the water in the drydock before capturing a control point within the other team's warehouse and finally the transportation hub of the opposing team.
Suggestions are appreciated when they're not "use less water; it unbalances pyro".
A five point symmetrical CP map by H-land
For well over half a year, I've been working on a map with the central control point underwater, just because I hadn't seen it done before and wanted to see how it would work. This map has come to be known as Laguna, and this current incarnation (as the map has been restarted completely more than once) has been in the works for at least eight months, during which it it has made few public appearances, yet received an obscenely large number of comments regarding the fact that it's hard to play Pyro underwater.
Laguna is a map set, not in a tropical lagoon, but on a temperate yet marshy peninsula on which a medium sized shipyard under the management of the BLU team and a fiscally unrealistic trainyard controlled by RED exist in close proximity, separated by an unrealistically small drydock and two warehouses. To defeat the other team, either RED or BLU must first capture a control point under the water in the drydock before capturing a control point within the other team's warehouse and finally the transportation hub of the opposing team.
Suggestions are appreciated when they're not "use less water; it unbalances pyro".
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