KotH koth_sightlines a11

My First Map.

  1. FO1R

    FO1R L1: Registered

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  2. FO1R

    FO1R L1: Registered

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    Added one way gates back and new ones.
    Removed rocks on the point.
    Adjusted the fence near point so you could crouch jump on them.
    opened up the fence near the right house so you could jump over with mobile classes.
    removed gates near the flank house.

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  3. Sandwhip

    aa Sandwhip

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    I was promised sightlines, but this map appears to be quite well balanced in that regard.

    [​IMG]
     
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  4. FO1R

    FO1R L1: Registered

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    added:
    a bridge
    new spawn room
    balcony
    boost up to the balcony
    fence near point
    removed:
    fences and replaced them with brushes
    stairs near snipers nest
    remove fence near snipers nest
    collision of lamps

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  5. FO1R

    FO1R L1: Registered

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  6. FO1R

    FO1R L1: Registered

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    added:
    towers near point
    high ground platforms near the point
    modified stairs near the flank route
    full health and ammo in the barn building
    remove:
    orange gates

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  7. FO1R

    FO1R L1: Registered

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    I changed high ground,
    changed rock texture and position,
    changed overhang high ground into a building,
    moved small health near point and medium health further,
    move medium ammo at mid,
    moved the ramp near dip of flank route platform and added a sloped cover,
    remove clipping on the fence near boxes,
    added fence on high ground overlooking sniper coupe and shortened the platform.

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  8. FO1R

    FO1R L1: Registered

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  9. FO1R

    FO1R L1: Registered

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    weaked point size and mid space
    moved health from huts from inside to behind
    removed planks on containers on highground
    added one way gates for flank balancing

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