A) TOO DARK
I got a pic of most every dark area, but even the control point could use some more light (skylights/windows?).
![20160907154810_1.jpg 20160907154810_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31783-a064812523fe939564411ac49bbd4afe.jpg)
way too dark where the stickies are.
![20160907160952_1.jpg 20160907160952_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31799-3fa3861ccfd738dbcece06edfb67cb13.jpg)
Too dark, and I can't see what's around the corner until I look (like maybe a sentry).
![20160907154952_1.jpg 20160907154952_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31785-9a9d92d2572fcdcd07316ac39d9c9391.jpg)
This area is also wayyy too gigantic for what it needs to be.
![20160907155051_1.jpg 20160907155051_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31786-80ddf1b70bf97a69240dc487e1b3a47f.jpg)
the corridor is way too dark, and the room where the stickies are is completely useless when the train isn't on the way.
![20160907160300_1.jpg 20160907160300_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31790-9053f52a85ae970b80ea530c0917a441.jpg)
too dark, the train is inside the spawn. Also, the bells
won't stop. even restarting the round, the bells keep ringing.
again, give a reason to why this is clipped off when the train isn't there. Also, it's too dark and I can't even see the train coming.
B) The CP and Train.
The trains are utterly broken. Once it's activated, it doesn't keep passing. It only stops when the other team captures the cp, but that's made more difficult when there's a train to deal with every 20 seconds. Also, the sounds don't stop once the train is gone (see pics from above). Furthermore, I wouldn't suggest having the train activate when the cp is captured. Rather, have the train pass on both sides occasionally like in cp_well or ctf_well.
![20160907160913_1.jpg 20160907160913_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31797-24448a1e751e8e7d1bb7fa35723709c9.jpg)
I shouldn't have to crouch jump or jump at all to get up there.
![20160907160926_1.jpg 20160907160926_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31798-57ba5833bcbf92d0a3c383f64a65cb0c.jpg)
It's too easy to just fall in there and get stuck (gameplay issue)
![20160907154845_1.jpg 20160907154845_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31784-bb240d010bcc0e07f65ff61b190ac0cd.jpg)
make it more obvious why this is clipped off (maybe a gate or something)
Maybe put a fence here to prevent a sightline and falling into the train.
![20160907155628_1.jpg 20160907155628_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31788-069b02aed1748fec78e250d88c9c91aa.jpg)
I am killed by this wall for some reason when I noclip into it.
C) OP Sentry Spots:
![20160907161311_1.jpg 20160907161311_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31800-4628f618b10b242e448e5191c17cbcb6.jpg)
covers entire point, and the right door
![20160907161430_1.jpg 20160907161430_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31801-4e53c9a3d0ebff58adfb3c49dc45d4b9.jpg)
(in the useless area)
![20160907161514_1.jpg 20160907161514_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31802-792f5c16723791acfb5619883c6aa423.jpg)
shoots before you can see it, easily defendable.
![20160907161635_1.jpg 20160907161635_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31804-1140ca7aee54e08f48b0e96bd62d5ca1.jpg)
wrangler gets entire left of spawn.
![20160907161802_1.jpg 20160907161802_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31805-b04f285abbe0bc13cd37fdf4b74e5132.jpg)
Why am I allowed to build in here? (Doesn't work in red).
D) Misc.
![20160907160323_1.jpg 20160907160323_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31791-248123d78c156df69abe4f02811c4bf4.jpg)
useless health/ammo outside of spawn and when there's more health/ammo up above in the room.
![20160907155518_1.jpg 20160907155518_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31787-ddd0cf5ddbbed2d53bd8cf768920048b.jpg)
the top part of the ramps is too small.
![20160907160514_1.jpg 20160907160514_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31793-3bac0e1189882c1056ad9837be0451ed.jpg)
Useless area.
![20160907160627_1.jpg 20160907160627_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31794-91c571626406946b2cea146e116e7a29.jpg)
something is wrong. I can see these nodraw textures (maybe a leak? maybe you made them displacements?)
![20160907160721_1.jpg 20160907160721_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31795-0bb493466384108282a8212f1c1175b6.jpg)
If you are going to clip off the roof here, make it so that when I fall, I land on the ledge below and not the ground.
![20160907160822_1.jpg 20160907160822_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31796-002c7a81a28901918a7e6adb79187f7e.jpg)
This radio seems out of place.
![20160907162134_1.jpg 20160907162134_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31820-1ab03cbee79fc098833d1d30155c3d96.jpg)
The clip goes lower than it's supposed to.
![20160907162726_1.jpg 20160907162726_1.jpg](https://sjc1.vultrobjects.com/tf2maps-forum-attachments/data/attachments/31/31822-4cbe35fb9aba451d9a6cdecbdc445fb0.jpg)
The resupply closet is too close to the door.
If I run to go over the rock, I get stopped by the rock, so I have to jump over it when I shouldn't have to.
End of feedback.