Koth_haybale

Discussion in 'Map Factory' started by zacknuttila, Oct 2, 2010.

  1. zacknuttila

    zacknuttila L1: Registered

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    like i said i have no access to a pc so for now i will be practing layouts using google sketchup. I personally think with some detailng this would make a good map do you guys have any thoughts/strengths/weaknesses?
     
  2. red_flame586

    red_flame586 L7: Fancy Member

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    It's a bit hard to get scale on this but it looks like it could potentially be very nice. You might have a few problems with large sightlines and unsymmetrical design, and some players don't like mirrored maps. But I can't really tell until the map is actually made in hammer.
     
  3. Beetle

    Beetle L9: Fashionable Member

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    Its not mirrored. Its close, but still not.
     
  4. REEJ

    REEJ L7: Fancy Member

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    not symetric map in koth is always gonna end up with one team having the advantage
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Fences are a bad way of dividing combat areas. Not only is it confusing to players to allow some fences to be jumped over and not others of a similar or lesser height (which cordon the map bounds). But is incredibly difficult to optimise: The map will not perform well fps wise.
     
  6. absurdistof

    aa absurdistof

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    You have a few crippling sightlines across the map, overall it feels like it could just use a bit more.