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koth_exal a4

My 72h 2019 summer jam entry, "King of the moving hill"

  1. K@jooOˆ

    K@jooOˆ L1: Registered

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    koth_exal_a1 - My 72h 2019 summer jam entry, "King of the moving hill"

    Uploading as soon as possible to get feedback asap
    *Sticky bombs and other throwables will slide off the mid control point still trying to fix this issue.
     
  2. Micnax

    aa Micnax Back from the dead (again)

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    We just played this map on the server. It was super fun! Some feedback that you'll obviously see from the demo:

    - When the point is in the 'high' position, it's very difficult for the other team to re-take it due to the height difference. I'm not sure how you're working the logic to decide if it should go up or down (maybe it just repeats a pattern?) but you could have a route open on the other side of the point to let the losing team have access to another route up and push.

    - Sticky bombs and other things on the point not working properly is a common issue with moving things like that. There's a pretty simple workaround: just parent a prop_dynamic to the point and the stickies will attach to that! You could either turn the entire point into a prop, or use an invisible model 1hu on top of it (if you'd like the model, I can send it to you).

    - Litter some more pickups around the place. I'd keep them away from the upstairs, but I was still struggling to find some in the side buildings as I would've hoped.

    - Nobuild on the point, or at least activate it when the platform starts moving and kill any buildings on it at the time.
     
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  3. K@jooOˆ

    K@jooOˆ L1: Registered

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    Thank you for the feedback, I really appreciate it <3
    Would you be so kind to send me the model becouse Im having trouble with understanding/making it, thanks!
     
    Last edited: Aug 2, 2019
  4. Micnax

    aa Micnax Back from the dead (again)

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    Here's the ZIP for it. It's called capzonemodel.mdl. What I did for mine was just place one over each part of the point to cover it entirely, it doesn't matter if they overlap.
     

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  5. K@jooOˆ

    K@jooOˆ L1: Registered

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    I know this might be a stupid question but I have never used anything custom in hammer, and my question is where the hell do I put the files, and later when I can find them in hammer
     
  6. K@jooOˆ

    K@jooOˆ L1: Registered

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  7. Micnax

    aa Micnax Back from the dead (again)

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    That's okay! In your
    Code:
    tf
    steam folder, create a folder called
    Code:
    custom
    if there isn't one already, then inside custom make a folder called content, then drop the models folder in the zip into that.

    So the files go into
    Code:
    tf/custom/content/models/
     
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  8. K@jooOˆ

    K@jooOˆ L1: Registered

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    After putting everything inside and loading the map the model has a missing texture how do I fix this?
     
  9. K@jooOˆ

    K@jooOˆ L1: Registered

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  10. Micnax

    aa Micnax Back from the dead (again)

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    Whoops! Stick this in your
    Code:
    tf/custom/content/materials
    folder
     

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  11. K@jooOˆ

    K@jooOˆ L1: Registered

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    Still after I placed .vmf and .vmt next to the rest of the files you sent me I dont have the textures
     
  12. Micnax

    aa Micnax Back from the dead (again)

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    Don't place the materials in the same place as the model files. Model files go in tf/custom/content/models/ and the textures in
    tf/custom/content/materials/capzonemodel/
     
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  13. K@jooOˆ

    K@jooOˆ L1: Registered

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    Dude thank you so much with helping me <3, it works!
    And I guess I need to pack the model and textures when compiling
    Again thanks soo much!
     
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  14. K@jooOˆ

    K@jooOˆ L1: Registered

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    -Finally can put stickies on middle platform (Thanks to Micnax help)
    -Some minor updates
    -Some minor details added

    *This is probably the last time im updating the map for 72h but I will continue the work after :)

    Read the rest of this update entry...
     
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