We just played this map on the server. It was super fun! Some feedback that you'll obviously see from the demo:
- When the point is in the 'high' position, it's very difficult for the other team to re-take it due to the height difference. I'm not sure how you're working the logic to decide if it should go up or down (maybe it just repeats a pattern?) but you could have a route open on the other side of the point to let the losing team have access to another route up and push.
- Sticky bombs and other things on the point not working properly is a common issue with moving things like that. There's a pretty simple workaround: just parent a prop_dynamic to the point and the stickies will attach to that! You could either turn the entire point into a prop, or use an invisible model 1hu on top of it (if you'd like the model, I can send it to you).
- Litter some more pickups around the place. I'd keep them away from the upstairs, but I was still struggling to find some in the side buildings as I would've hoped.
- Nobuild on the point, or at least activate it when the platform starts moving and kill any buildings on it at the time.