- Apr 8, 2018
- 33
- 6
koth_Dirtway (Alpha 1) - A Simple, Direct, 3 Path Koth Map
This is the VERY early version of my first map, Dirtway.
It's a simple KOTH map featuring 3 paths out of the spawn building leading to the central point.
This map is in VERY early development, and will be changed radically.
Currently there are few health and ammo packs and I forgot to add spawn door blockers for the enemy team before uploading.
The reason I added this map so early in development is because after getting the main layout I realized I didn't think of what I wanted to do after that. So I decided to upload it and get suggestions on how I should go about filling my map from fellow map developers.
I have a few ideas on what else I could do, such as a little shack with ammo packs made for engies, seeing as engineers don't have any really good spots yet for anything besides trollgineering.
What I currently plan to do before my next release of this map:
-add viable health and ammo locations that don't favor only the defending team. (they currently do)
-somewhat fill large empty spaces between spawn and the CP with useful cover and battle areas.
-add lighting.
If you decide to test my new map I would love feedback, both good and bad. I won't get much better as a mapper without it.
This is the VERY early version of my first map, Dirtway.
It's a simple KOTH map featuring 3 paths out of the spawn building leading to the central point.
This map is in VERY early development, and will be changed radically.
Currently there are few health and ammo packs and I forgot to add spawn door blockers for the enemy team before uploading.
The reason I added this map so early in development is because after getting the main layout I realized I didn't think of what I wanted to do after that. So I decided to upload it and get suggestions on how I should go about filling my map from fellow map developers.
I have a few ideas on what else I could do, such as a little shack with ammo packs made for engies, seeing as engineers don't have any really good spots yet for anything besides trollgineering.
What I currently plan to do before my next release of this map:
-add viable health and ammo locations that don't favor only the defending team. (they currently do)
-somewhat fill large empty spaces between spawn and the CP with useful cover and battle areas.
-add lighting.
If you decide to test my new map I would love feedback, both good and bad. I won't get much better as a mapper without it.