- Jul 4, 2018
- 25
- 15
To help with scaling my maps, I’ve been making a list of the travel times for KotH maps popular in casual/competitive TF2 – maybe it'll prove useful for some of you, too.
The rules for these times were as follows:
THE TIMES
Viaduct/Product:
CP: 11s
Battlements: 10s
Lakeside:
CP: 12s
Left battlement: 8s
Right battlement: 10s
Ashville:
CP: 12.5s
Battlements: 10.5s
Coalplant_b7
CP: 12s
Left battlement: 12s
Right battlement: 10s
Highpass
CP: 13.5s
Left battlement: 12.5s
Middle battlement: 10.5s
Right battlement: 12.5s
Badlands (KotH)
CP (upper path): 12s
Under CP (lower path) 11.5s
Battlements: 10.5s
Brazil
CP: 13s
Rear battlements? (balcony, view of mid area but not of point itself): 8s
Battlements (open bridge, view of point): 11.5s
Lazarus
CP: 13.5s
Battlements: 11.5s
Airfield_b7 (N.B. this is played in 4v4, so it may be too small for casual. Or maybe not)
CP: 10.5s
Battlements: 8s
Bagel_rc2a
CP: 13s
Raised buildings on either side of point: both 13.5s
Some things I noticed:
Hope this is useful!
The rules for these times were as follows:
- All times are approximate and were taken from whatever spawn point I happened to start at, so factor in ~.5s on either side for good/bad spawns.
- All routes were walked as Pyro (who moves at 300 units/s, same as sniper and engineer).
- I took the fastest route I could find to each area.
- Only walking and regular (not crouch) jumping allowed.
- Travel times to the control points were taken to just inside the capture zone, not to the centre of the CP.
THE TIMES
Viaduct/Product:
CP: 11s
Battlements: 10s
Lakeside:
CP: 12s
Left battlement: 8s
Right battlement: 10s
Ashville:
CP: 12.5s
Battlements: 10.5s
Coalplant_b7
CP: 12s
Left battlement: 12s
Right battlement: 10s
Highpass
CP: 13.5s
Left battlement: 12.5s
Middle battlement: 10.5s
Right battlement: 12.5s
Badlands (KotH)
CP (upper path): 12s
Under CP (lower path) 11.5s
Battlements: 10.5s
Brazil
CP: 13s
Rear battlements? (balcony, view of mid area but not of point itself): 8s
Battlements (open bridge, view of point): 11.5s
Lazarus
CP: 13.5s
Battlements: 11.5s
Airfield_b7 (N.B. this is played in 4v4, so it may be too small for casual. Or maybe not)
CP: 10.5s
Battlements: 8s
Bagel_rc2a
CP: 13s
Raised buildings on either side of point: both 13.5s
Some things I noticed:
- The fastest route to the control point was often the lowest and most exposed route to take; the side route(s) were usually slightly slower but provided higher ground and/or more cover.
- Different maps have more or less winding paths to mid, but there was almost always a direct-ish middle path with minimal diversions.
- While the times may not seem to vary much, the difference does feel significant – maybe it was just because I was staring at the clock, but getting to Highpass or Brazil mid certainly felt longer than getting to Viaduct mid.
Hope this is useful!