KotH KOTH Notvi a6

Yet another KOTH map. Tried to follow the 'Viaduct formula' more.

  1. magneter06

    magneter06 L1: Registered

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    KOTH Notvi - Yet another KOTH map. Tried to follow the 'Viaduct formula' more.

    Yet another KOTH map. Tried to follow the 'Viaduct formula' more.

    Name will likely be changed in the future
     
  2. magneter06

    magneter06 L1: Registered

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  3. magneter06

    magneter06 L1: Registered

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    -Lowered the control point
    -Blocked some of the sigtlines on roofs
    -Made a path to the roof of the two buildings near the point
    -Opened up the two buildings near point from other side (you will take some fall dmg if you exit it)

    Read the rest of this update entry...
     
  4. armio43

    armio43 L1: Registered

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    I like the liberal use of building roofing as high ground. The biggest issue is the sight line through mid. A couple possibilities: moving an outer building to the middle (with no roof access), or making the middle buildings create more of a diagonal sight line.
    upload_2020-9-15_10-53-28.png
     
  5. magneter06

    magneter06 L1: Registered

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    The red line (which I assume is the sightline you're talking about) would have to go either from the small bridge, or the Ground. If it's supposed to be from the bridge, then well, the bridge has a wall on it for exactly this reason - to block the sightline. And from the ground, the capture point hill blocks this one. So I don't think I understand what you're saying then.
     
  6. armio43

    armio43 L1: Registered

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    You can jump on that wall from the ramp.
    upload_2020-9-16_9-17-15.png
     
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  7. magneter06

    magneter06 L1: Registered

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    Ah, alright, that makes sense, I didn't actually think about that.
    I might really just clip the wall, cause I didn't intend for it to be stood on anyways, not sure.
    Thanks for pointing that out :)
     
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  8. magneter06

    magneter06 L1: Registered

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  10. magneter06

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  11. magneter06

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