Klondike

PD Klondike a3

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Mostly just visual and sound changes
Full changelog:
  • "Sixty seconds" voiceline now plays at 60 seconds, not 75
  • Fixed lighting on corrugated metal at mid (whoops it didn't work)
  • Changed skybox, light_environment, and fog
  • Added smooth lighting groups to tunnels and sewers
  • Added hard lighting groups to a number of ramps
  • Fixed Z-fighting at red spawn
  • Slightly changed lighting in spawns
  • Fixed a displacement at mid
  • Added some lighting underneath balconies
  • Changed positioning of lights in train tunnel flank
  • Moved main door out of the main building to match the others
  • Increased the ammount of snow around the pillar at mid
  • Added BLU logo across from RED logo on building at mid
  • Removed an accidental light
  • Relaligned textures on truss supports on blue side

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Last edited:

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Finally fixed lighting on corrugated metal
Fixed train sounds only playing after 10 seconds
Minor optimization
Added trigger_push underneath train to push away any debris or gold bars that get trapped underneath them
Placed trigger_hurts in the train tunnel walls in case the train pushes you into them
Removed trigger_hurts from the train, so now it just pushes you
Changed skybox, environment lighting, and fog to better suit the theme
Placed func_nobuild around trees
Scaled mid down by 128 units along the X axis and 256 along the Y axis
Added dynamic spawn wave times:
-Set to 8 seconds during a tie
-Winning team is 10 seconds
-Losing team is 6 seconds
Completely remade every area past mid
Ammopack in flank by train is now medium

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Edit: Screenshots
pd_klondike_a20001.jpg
pd_klondike_a20002.jpg
pd_klondike_a20003.jpg
pd_klondike_a20004.jpg
pd_klondike_a20005.jpg
pd_klondike_a20006.jpg
pd_klondike_a20007.jpg
 
Last edited:

nᵗʰSonata

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Changes from a2:
  • Made the team areas not at mid a lot smaller
  • Made some paths closer to mid
  • Added spectator cameras
  • Decreased respawn wave time by two seconds
Pretty small update :p
Also, some of the screenshots are now out of date

Read the rest of this update entry...