• Center Save Changes Reset

CP Kalinka rc5

Kalinka, because its in soviet Russia.

  1. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

    Messages:
    1,457
    Positive Ratings:
    1,270
    So the arrow serves its function better - nothing but the arrow player sees
    Looks perfectly fine. Why have metal on the bottom?
     
  2. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    172
    Because that wood doesn't look strong enough to look like it can support that strong looking metal.

    EDIT: the Im just talking about the wall it is on. is suppose to be me talking not you sorry for that.
     
  3. Crowbar

    aa Crowbar Live demonstration of the hairy ball theorem

    Messages:
    1,457
    Positive Ratings:
    1,270
    I imagine both the wood on the bottom and the metal are just covering the Strong Wood™ the building is out of.
     
  4. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    172
    That could be a possibility.
     
  5. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

    Messages:
    406
    Positive Ratings:
    435
    I have to agree with this. One thing you could do is cut the top right of the wall, similar to what snowycoast does here:
    20170205131031_1.jpg
     
    • Agree Agree x 1
  6. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    I was planning on having some sort of a soviet concrete sign/statue thing on top of that concrete blob. There are a few other places pretty much undetailed still atm.
     
  7. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    b3

    MID:
    -slimmed mid down to make unnoticed flanks a rarer thing
    -replaced pile of crates with a less complicated prop for easier jumps on top
    -made lower roofs a tiny bit larger for easier jumps on top
    -moved the 2 small ammopacks closer to the point
    -added a medium healthpack to the lowground under point
    -opened up the stairs to lowground to make it easier to see if anyone is under
    -simplified mid overall removing props and brush work

    2ND:
    -reworked middle enterance from mid house to 2nd to block sightlines more
    -nerfed sightlines from the back of 2nd to mid house enterances
    -fixed the broken window on the left most enterance to lobby
    -fixed spooky shutters
    -fixed red 2nd forward spawn points

    LAST:
    -added some geometry and props to play around to the far left side of lobby
    -added a small ramp to dropdown for easier access
    -removed the window viewing dropdown to make dropdown more viable
    -added a crate to the rightside for players to hold on top of
    -simplified the propjump on the left side a bit
    -moved small health pack to the other side to support flank more

    Read the rest of this update entry...
     
  8. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    b4

    MID:
    -removed cabinets from forwards
    -added no entry sign on forwards shutter

    2ND:
    -removed cabinets from forwards
    -added no entry sign on forwards shutter
    -smoothed the step from forward

    LAST:
    -added teslacoil particle effects
    -added finale tesla particle effects when last point is capped

    OTHER:
    -soundscapes!
    -various clipping fixes
    -a bunch of detailing and lighting tweaks

    Read the rest of this update entry...
     
  9. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    b5

    MID
    -clipping fixes around mid house
    -replaced platform on left flank from mid house to 2nd with a building to kill silly sightlines

    2ND
    -reworked cover behind 2nd slightly
    -fixed clipping mistakes (thanks Tmbr)

    LAST
    -detailing work on models and geometry

    Read the rest of this update entry...
     
  10. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    b5-b8

    MID:
    -made door leading to balcony slightly wider and taller
    -made left flank slightly wider to make it more viable
    -rotated mid forward spawn points slightly to reduce the chance of players heading to the wrong direction

    2ND:
    -made middle entrance slightly taller
    -added a shutter to the shack entrance
    -removed the previous shutter entrance
    -cut down the right side of 2nd a tiny bit
    -moved cover behind the point slightly to the left to block a sightline more
    -removed some railings to smoothen gameplay behind the point
    -reduced the amount of obstructing detail geometry around point
    -clipped harry potter spot

    LAST:
    -added more cover on the left side highround
    -added some cover to the highground behind point
    -lowered the capture area trigger of last point to make capping it while in the air harder (yes I watched your demo!)
    -got rid of a hiding spot on the middle entrance
    -added nobuild on top of the cover behind last

    OTHER:
    -made stickybombs bounce off shutter door frames
    -lots of detailing, minor tweaks and clipping
    - #treeswayyyy
     
    • Like Like x 4
    Last edited: Nov 5, 2017
  11. KubeKing

    aa KubeKing Soon it will be different

    Messages:
    1,295
    Positive Ratings:
    1,733
    GIFs for map thread images?

    This changes everything.

    Awesome update as always, Jusa.
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  12. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    Had to try if it works.
     
    • Thanks Thanks x 3
  13. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    b9a

    MID:
    -fixed players getting stuck on rubble pile

    2ND:
    -cleaned up balcony, removing unnecessary props
    -widened the ramp to balcony
    -remade displacements on valley
    -added more clipping to prevent players abusing wall bug on valley

    LAST:
    -added nobuild on the capturepoint plate
    -turned fences on upper left into brushwork to make area less visaully noisy and improve splash damage
    -prevented players completely from capturing last while standing on the stairs behind the point
    -thinned stairs behind point slightly

    OTHER:
    -custom capturepoint holograms!
    -bunch of detailing
    -couple more spectator cameras
    -new better 3D skybox
    -a record player now plays Katozky Kick in spawns

    Read the rest of this update entry...
     
    • Like Like x 3
    Last edited: Nov 20, 2017
  14. Pocket

    aa Pocket Ya like Jazz?

    Messages:
    4,513
    Positive Ratings:
    2,405
    Source renders $translucent textures in reverse order apparently.
     
  15. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,295
    Positive Ratings:
    775
    is gud map
     
    • Agree Agree x 3
    • Thanks Thanks x 1
  16. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    Managed to fix those, but still cant figure out a way for that mid cp hologram to render in the right order when viewed from under the balcony area.
     
  17. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
    b10

    MID:
    -redesigned the left entrance to mid to make it more fun to play around and to make it easier to spot flankers trying to flank through
    -got rid of stairs leading up from lowground to the left
    -widened catwalks around the point slightly
    -replaced brush awning with a smaller prop on top of the lowground entrance
    -clipping improvements

    2ND:
    -clipped roof on red side valley
    -made the wall with invis wall on top of it slightly taller
    -general clipping improvements

    LAST:
    -made right side mid lobby better for splash damage
    -general clipping improvements

    OTHER:
    -detail and skybox improvements

    Read the rest of this update entry...
     
    • Like Like x 1
  18. Kingorcoc

    Kingorcoc L1: Registered

    Messages:
    27
    Positive Ratings:
    9
    • Thanks Thanks x 1
  19. Jusa

    aa Jusa

    Messages:
    356
    Positive Ratings:
    580
  20. Kingorcoc

    Kingorcoc L1: Registered

    Messages:
    27
    Positive Ratings:
    9
    wait Kalinka was played in a season of ugh 6s or just a cup?