KotH Jailbird

Discussion in 'Map Factory' started by Mrs Warboys, Mar 17, 2011.

  1. Mrs Warboys

    Mrs Warboys L1: Registered

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    KOTH_JAILBIRD

    Premise
    Jailbird takes place inside a secret prison facility, where humanity's most dangerous minds are held. One of the world's most feared rogue military scientists (and pro Prison Basketball players) is being held in a special cell in this facility. RED and BLU must fight for the central controls of the scientist's cell so that they can release him and use his special skills for weapons research (and his +/- on the court).

    Info
    This is my first ever map, so it's a bit of a learning process! Any feedback would be much appreciated, although now I am mostly focussing on gameplay and balance... mostly.

    BSP Download Link: http://dl.dropbox.com/u/23699926/koth_jailbird_a1c.bsp

    BZ2 Download Link: http://dl.dropbox.com/u/23699926/koth_jailbird_a1c.bsp.bz2

    I've also stuck a walkthrough on YouTube:
    http://www.youtube.com/watch?v=hPCBoCWXniw

    Enjoy!
     
    Last edited: Apr 9, 2011
  2. Jeremy

    Jeremy L11: Posh Member

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    I don't like the idea of putting small walls around the control point. They could get in the way.

    Though for a first map, it's looking very nice.
     
  3. discobandit

    discobandit L1: Registered

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    Can you post an overhead? Its a bit difficult to see the overall layout with those pictures.
     
  4. Remnic

    Remnic L2: Junior Member

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    It looks like screenshot 2 is ASKING for a Sniper battle.

    Other than that, seems like a decent layout.
     
  5. Mrs Warboys

    Mrs Warboys L1: Registered

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    Done! Hope that helps. I've also uploaded a walkthrough video, it's the YouTube link.
     
  6. red_flame586

    red_flame586 L7: Fancy Member

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    Some very large sight lines and open areas, you might want to cut back on them somehow, add some cover and maybe some doors around the central control point. Otherwise the layout of the map looks ok. Maybe change the spawn for more than one entrance, and the path around whatever is above the controlpoint looks rather thin. Also some signage wouldn't go amiss.

    Otherwise, great work on your first map.

    P.S. Use this for taking screenshots, just makes it look so much better.
     
  7. absurdistof

    aa absurdistof

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    I agree with flame here, I think you need to add some structure to the wide open blue/red areas, otherwise it's going to be super-long-range-combat that isn't very fun, even if you're a sniper :p

    Also, there's a rather large sightline (remember that what makes sightlines lethal isn't always their length, but how well a sniper can stay there and not get shot) across the point, so capturing it may be very difficult.
     
  8. Mrs Warboys

    Mrs Warboys L1: Registered

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    Right now I've just made the basic layout, there isn't any cover. Before adding more flair and such, I'm going to wait for a test to see how the whole thing works. Don't want to get into too much detail without knowing if the whole thing works.

    Just missed gameday this Friday, so I'll be waiting for the next one before I make any changes.

    Thanks for the feedback so far, definitely given me food for thought and I'll start thinking of what sort of cover I can add to the cells and the yard.
     
  9. absurdistof

    aa absurdistof

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    I wasn't talking about adding crates or anything, but actually putting a building there. A really common problem for new maps is open areas and overscaling, so I'd highly advise filling that space b/c it looks quite open :p

    Also, if you get someone in the chat to upload your map you can join up with impromptus
     
  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    The map was too open and your displacements were too big. You need more cover in the open areas and don't make battlements so obvious for snipers. A ledge here and there will do. Not a massive battlements all around the map really far away from combat with a defensive wall that makes it impossible to even try and shoot back. Other classes need a chance to flank snipers and the only option was to cross a massive open field and rocket jump up.