Is this an issue within Hammer?

Discussion in 'Mapping Questions & Discussion' started by Viperi, May 5, 2016.

  1. Viperi

    aa Viperi 100% might be snake

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    So apparently if you select your whole map via map properties then shift drag/copy and paste for symmetrical maps it crashes Hammer. However if you select the whole map by doing a box with the selection tool then pressing Enter doesn't crash Hammer.

    (I struggled with that for a hour or so before figuring out how it works.)
     
  2. worMatty

    aa worMatty Repacking Evangelist

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    It's because when you open the Map Properties dialogue you are also selecting the map itself (or the 'world entity'), and not just all the brushwork and entities inside the map. That is the first entity in the VMF, if you open it in a text editor, and it is the umbrella entity under which all the map's entities live. Its properties define basic things about the map. Obviously, you can't have more than one map in a map. Duplicating it in the same VMF is like matter occupying the same space as itself in a different time.
     
  3. Viperi

    aa Viperi 100% might be snake

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    Oh boy, so it's like multiple dimensions in the same space.
     
  4. worMatty

    aa worMatty Repacking Evangelist

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    Yes. Like when Torchwood brought the Cybermen and the Daleks in to our world and The Doctor lost Rose.
     
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  5. Bogdy

    Bogdy L4: Comfortable Member

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    Just use the good ol' selection tool.
     
  6. Viperi

    aa Viperi 100% might be snake

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    I did use ye olde selection tool after it.
     
  7. worMatty

    aa worMatty Repacking Evangelist

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    Or Edit > Select All.

    For mirroring your map you may find it beneficial to draw a large skip brush over it that is aligned with a large grid size like 128. The grid snapping on the resulting copied and mirrored part will use your skip brush for its alignment, so you can put it in to place more easily.
     
  8. Viperi

    aa Viperi 100% might be snake

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    I used a 512 skip brush for a rotational koth map.