Is it possible to have a trigger_hurt to activate for only a tick?

Discussion in 'Mapping Questions & Discussion' started by Sneaky Rascal, Feb 13, 2016.

  1. Sneaky Rascal

    Sneaky Rascal L1: Registered

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    I'm making a kinda fun map. In one part of it, you can press a button to create an explosion. It's just a trigger_hurt with an info_particle_system in the middle. Only problem, once it's triggered, it doesn't turn off. Is it possible to have that trigger_hurt activate for a split second?
     
  2. henke37

    aa henke37

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    Yes. Use more than one input for the trigger.
     
  3. Muddy

    Server Staff Muddy Muddy

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    You could send an input to enable the trigger_hurt, and also an output to disable the trigger_hurt with a delay of .5 seconds. Even better, run it through a logic_relay. That's optional though.
     
  4. PossessedInkieShark

    PossessedInkieShark L3: Member

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    Try:
    OnHurt trigger_hurtName Disable
     
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  5. Anreol

    Anreol L6: Sharp Member

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    What I do is in the I/O set with a delay of 0 enable, and then with a delay of 1 or whatever you want disable.