Ok, so I think I may be in over my head a little for my first big mapping project. Basically, the concept of my map involves an assault up part of a mountainside, into a building near the top. The slope is pretty significant, probably a distance:height ratio of between 4:1 and 3:1 for the most part. As you can guess from the title though, I'm not really sure on how to go about creating natural looking slopes in the easiest and/or most efficient manner. I've looked for tips and tutorials on the subject but I've come up empty handed. A couple of approaches I've considered and tried: - Placing and rotating brushes in a semi-random manner to produce irregular dips and elevations. I gave up after realising how much of a mess it will quickly become (I started geting lost after the first 3 brushes). - Placing everything flat and then using displacements to imitate the elevation. I've not tried it to a large degree but I imagine the higher it goes, the more frustrating and time consuming this process will become. - The other thought I had was to simply create ramps and place differently-elevated brushes, eventually linking them all up into a big combined area, although this would probably require a huge number of small brushes and take a lot of time. Eventually I decided - before I give myself a big headache - to ask the experts for some pointers. So am I on the right tracks with any of these thoughts? I'm fairly sure the 3rd approach is at least more plausible than the others. Thanks in advance for your time, all.