CP Inversion A5

Only one!

  1. Moonrat

    aa Moonrat The end of an era

    Messages:
    897
    Positive Ratings:
    530
  2. Moonrat

    aa Moonrat The end of an era

    Messages:
    897
    Positive Ratings:
    530
    Well, after the pretty damn bad playtest of A1, due to the Scottish Resistance somehow being good. This version is not a huge leap forward in all areas...

    Change Log:

    - COMPLETELY redid the connectors from A to B, removing the shutters and making them not straight bore fest. I also added a 3rd route, that does have a shutter, but is closer than the other 2
    - Added signs around the map
    - Darkened the lighting and textures
    - Added a few textures to make the map slightly less ugly
    - Enlarged the spawn rooms, to give BLU some free space in Set-up, and to slightly impede RED at B
    - Took control of the team's respawn times. BLU respawns at 7 seconds, while RED respawns at 5 seconds, but when A is capped, that time is tripled to 15 seconds.
    - Changed a few health kits around to give RED a slight edge when defending A
    - Removed part of the sniper building at B, and made it possible for RED to climb up to it
    - Added 3 seconds to the cap time on A, from 15 seconds to 18 seconds

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  3. Moonrat

    aa Moonrat The end of an era

    Messages:
    897
    Positive Ratings:
    530
    This update mainly focuses on making B easier for BLU to pressure, while also giving RED a bit of a foothold int he upper areas of B

    Change Log:

    - Redid the dropdown room, taking it out of RED sniper sightlines, and adding a medium health and ammo kit in the dropdown
    - Added a route for RED to get to the high ground at B without going through spawn, or around the map
    - Reduced BLU and RED respawn times to acceptable levels
    - Reduced cap time on B from 6 seconds to 5 seconds
    - Reduced a medium healthkit on the high ground at B to a small
    - Detailed a tiny bit

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  4. Moonrat

    aa Moonrat The end of an era

    Messages:
    897
    Positive Ratings:
    530
    Update, but without the screenshots!

    Change Log:

    - Moved RED spawn back from B, giving a bit of breathing room to the point
    - Added a room on the upper route to B for BLU, slightly increasing the walk
    - Removed a ramp that made the height over B the main route for BLU
    - Shortened various props to give Snipers a slight edge
    - Added a ramp connecting the 2 platforms overlooking B
    - Removed the building near B that no one used
    - Detailed BLU spawn a bit

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  5. Kreg

    Kreg L2: Junior Member

    Messages:
    97
    Positive Ratings:
    34
    What version of this map was tested on the imp?
     
  6. Moonrat

    aa Moonrat The end of an era

    Messages:
    897
    Positive Ratings:
    530
    A3 last time, but all versions have been tested in imps
     
  7. Kreg

    Kreg L2: Junior Member

    Messages:
    97
    Positive Ratings:
    34
    Ah, I probably played a2 then. Very nice map even before the most current update, and I'm excited to see where it goes.
     
    • Thanks Thanks x 1
  8. Moonrat

    aa Moonrat The end of an era

    Messages:
    897
    Positive Ratings:
    530
    Alright, not much that got changed here.

    Change Log:

    - Reverted some detailing
    - Added lights in BLU spawn
    - Added a ray gun
    - Gave BLU spawn proper set up gates

    Read the rest of this update entry...