Inversion

Inversion A5

Alright, not much that got changed here.

Change Log:

- Reverted some detailing
- Added lights in BLU spawn
- Added a ray gun
- Gave BLU spawn proper set up gates

Attachments

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Update, but without the screenshots!

Change Log:

- Moved RED spawn back from B, giving a bit of breathing room to the point
- Added a room on the upper route to B for BLU, slightly increasing the walk
- Removed a ramp that made the height over B the main route for BLU
- Shortened various props to give Snipers a slight edge
- Added a ramp connecting the 2 platforms overlooking B
- Removed the building near B that no one used
- Detailed BLU spawn a bit
This update mainly focuses on making B easier for BLU to pressure, while also giving RED a bit of a foothold int he upper areas of B

Change Log:

- Redid the dropdown room, taking it out of RED sniper sightlines, and adding a medium health and ammo kit in the dropdown
- Added a route for RED to get to the high ground at B without going through spawn, or around the map
- Reduced BLU and RED respawn times to acceptable levels
- Reduced cap time on B from 6 seconds to 5 seconds
- Reduced a medium healthkit on the high ground at B to a small
- Detailed a tiny bit

Attachments

  • hl2 2016-08-03 06-13-51-78.png
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Well, after the pretty damn bad playtest of A1, due to the Scottish Resistance somehow being good. This version is not a huge leap forward in all areas...

Change Log:

- COMPLETELY redid the connectors from A to B, removing the shutters and making them not straight bore fest. I also added a 3rd route, that does have a shutter, but is closer than the other 2
- Added signs around the map
- Darkened the lighting and textures
- Added a few textures to make the map slightly less ugly
- Enlarged the spawn rooms, to give BLU some free space in Set-up, and to slightly impede RED at B
- Took control of the team's respawn times. BLU respawns at 7 seconds, while RED respawns at 5 seconds, but when A is capped, that time is tripled to 15 seconds.
- Changed a few health kits around to give RED a slight edge when defending A
- Removed part of the sniper building at B, and made it possible for RED to climb up to it
- Added 3 seconds to the cap time on A, from 15 seconds to 18 seconds

Attachments

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