Well, after the pretty damn bad playtest of A1, due to the Scottish Resistance somehow being good. This version is not a huge leap forward in all areas...
Change Log:
- COMPLETELY redid the connectors from A to B, removing the shutters and making them not straight bore fest. I also added a 3rd route, that does have a shutter, but is closer than the other 2
- Added signs around the map
- Darkened the lighting and textures
- Added a few textures to make the map slightly less ugly
- Enlarged the spawn rooms, to give BLU some free space in Set-up, and to slightly impede RED at B
- Took control of the team's respawn times. BLU respawns at 7 seconds, while RED respawns at 5 seconds, but when A is capped, that time is tripled to 15 seconds.
- Changed a few health kits around to give RED a slight edge when defending A
- Removed part of the sniper building at B, and made it possible for RED to climb up to it
- Added 3 seconds to the cap time on A, from 15 seconds to 18 seconds