- Mar 31, 2022
- 37
- 1
Ok, so I'm getting tired of blindly trying fix these myself. Maybe someone can help me out.
Currently I have a couple of problems.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1. Every team spawn entity WON'T FREAKIN WORK.
No clear reason why they're broken, but even with the Keyvalues set up right. They just don't work correctly.
I even tried replacing the spawn entities at blu's first spawn outright, to try and see if that would work. It worked at first, then It broke again later when I tried fixing the fact players would only spawn there.
(EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Scout on team 3 found, even though at least one spawn entity exists.) < from console. It also showed up for "team 2"
(I also used pl_upward as a reference to make a spawn room that changes team affiliations after the 3rd point is captured. )
2. The trigger_hurt around the payload cart kills players for some reason.
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I can also send a compile log. (P.S I've been using hammer++, just figured I mention in case its important.)
Now, I'm sure its completely full of problems, I'm not good at map making.
I just put the vmf file below.
Currently I have a couple of problems.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1. Every team spawn entity WON'T FREAKIN WORK.
No clear reason why they're broken, but even with the Keyvalues set up right. They just don't work correctly.
I even tried replacing the spawn entities at blu's first spawn outright, to try and see if that would work. It worked at first, then It broke again later when I tried fixing the fact players would only spawn there.
(EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Scout on team 3 found, even though at least one spawn entity exists.) < from console. It also showed up for "team 2"
(I also used pl_upward as a reference to make a spawn room that changes team affiliations after the 3rd point is captured. )
2. The trigger_hurt around the payload cart kills players for some reason.
----------------------------------------------------------------------------------------------------------------------------------------
I can also send a compile log. (P.S I've been using hammer++, just figured I mention in case its important.)
Now, I'm sure its completely full of problems, I'm not good at map making.
I just put the vmf file below.
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