- Jun 3, 2009
- 98
- 2
So I set up two drawbridge-like doors which respond to an output on a timer. Well, one rotating door works just fine, but the other doesn't. The one that doesn't is opposite of the one that does, meaning for it to go in the same direction I need to select the reverse rotation flag, which I did. However, it doesn't work. I tried unchecking the flag to see if it would work if I didn't reverse the rotation and it did.
Does the reverse rotation flag not work? I tried putting the rotation at just negative of what I wanted, but that didn't work either. I also received this error when trying to do it normally:
DataTable warning: player: Out-of-range value (744.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.
No idea what it means, interlopers doesn't have anything on it.
Thanks in advance for any advice you can give.
Does the reverse rotation flag not work? I tried putting the rotation at just negative of what I wanted, but that didn't work either. I also received this error when trying to do it normally:
DataTable warning: player: Out-of-range value (744.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.
No idea what it means, interlopers doesn't have anything on it.
Thanks in advance for any advice you can give.