I'm having an odd problem with func_door rotating...

Discussion in 'Mapping Questions & Discussion' started by JMRboosties, Feb 28, 2010.

  1. JMRboosties

    JMRboosties L2: Junior Member

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    So I set up two drawbridge-like doors which respond to an output on a timer. Well, one rotating door works just fine, but the other doesn't. The one that doesn't is opposite of the one that does, meaning for it to go in the same direction I need to select the reverse rotation flag, which I did. However, it doesn't work. I tried unchecking the flag to see if it would work if I didn't reverse the rotation and it did.

    Does the reverse rotation flag not work? I tried putting the rotation at just negative of what I wanted, but that didn't work either. I also received this error when trying to do it normally:


    DataTable warning: player: Out-of-range value (744.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.

    No idea what it means, interlopers doesn't have anything on it.

    Thanks in advance for any advice you can give.
     
  2. Engineer

    aa Engineer

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    If i remember right func_door_rotating is broken in tf2.
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The reverse direction flag works. You might need to set the one-way flag too, or perhaps toggle. I forget how exactly to do it.
     
  4. JMRboosties

    JMRboosties L2: Junior Member

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    I'll play with those flags, thanks!
     
  5. alecom

    alecom L8: Fancy Shmancy Member

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    You don't need those flags, you can just make the distance value minus.
    (Just make sure you have the correct axis flag selected)
     
    Last edited: Feb 28, 2010
  6. Lancey

    aa Lancey Currently On: ?????

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    Works perfectly fine for me. You're thinking of func_rotating, which is also fixed.