I'm having an odd problem with func_door rotating...

JMRboosties

L2: Junior Member
Jun 3, 2009
98
2
So I set up two drawbridge-like doors which respond to an output on a timer. Well, one rotating door works just fine, but the other doesn't. The one that doesn't is opposite of the one that does, meaning for it to go in the same direction I need to select the reverse rotation flag, which I did. However, it doesn't work. I tried unchecking the flag to see if it would work if I didn't reverse the rotation and it did.

Does the reverse rotation flag not work? I tried putting the rotation at just negative of what I wanted, but that didn't work either. I also received this error when trying to do it normally:


DataTable warning: player: Out-of-range value (744.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.

No idea what it means, interlopers doesn't have anything on it.

Thanks in advance for any advice you can give.
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
You don't need those flags, you can just make the distance value minus.
(Just make sure you have the correct axis flag selected)
 
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