I made a wave 666 in rottenburg based on another map of hellburg that a map of rottenburg that has its halloween version of it I saw the pop file of the map file and decided to try to do in rottenburg and finished so when I start tf2 and I tried the wave in the game did not work I tested it in the MvM.tf site so that you also know that this site does not work so I tried to do in notepad ++ to wave and ended it in the program so when I started the game it gave those errors KeyValues Error: RecursiveLoadFromBuffer: got } in key in file Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*), KeyValues Error: RecursiveLoadFromBuffer: got } in key in file Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*), KeyValues Error: LoadFromBuffer: missing { in file (*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*), TFBotSpawner: Unknown field 'WaveSpawn' Warning reading TFBot spawner definition Unknown attribute 'TFBot' in Squad definition. Invalid populator 'WaveSpawn' Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.popKeyValues Error: RecursiveLoadFromBuffer: got } in key in file Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*), KeyValues Error: RecursiveLoadFromBuffer: got } in key in file Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*), KeyValues Error: LoadFromBuffer: missing { in file (*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*), Warning reading TFBot spawner definition Unknown attribute 'TFBot' in Squad definition. Invalid populator 'WaveSpawn' Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.popKeyValues Error: RecursiveLoadFromBuffer: got } in key in file Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*), KeyValues Error: RecursiveLoadFromBuffer: got } in key in file Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*), KeyValues Error: LoadFromBuffer: missing { in file (*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*), TFBotSpawner: Unknown field 'WaveSpawn' Warning reading TFBot spawner definition Unknown attribute 'TFBot' in Squad definition. Invalid populator 'WaveSpawn' Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.pop TFBotSpawner: Unknown field 'WaveSpawn' Warning reading TFBot spawner definition Unknown attribute 'TFBot' in Squad definition. Invalid populator 'WaveSpawn' Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.popKeyValues Error: RecursiveLoadFromBuffer: got } in key in file Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*), KeyValues Error: RecursiveLoadFromBuffer: got } in key in file Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*), KeyValues Error: LoadFromBuffer: missing { in file (*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*), TFBotSpawner: Unknown field 'WaveSpawn' Warning reading TFBot spawner definition Unknown attribute 'TFBot' in Squad definition. Invalid populator 'WaveSpawn' Parse Failed in CPopulationManager::Initialize if you see this post please help me fix this wave problem I wanted to test it or if you help me edit it I will leave here the link of the wave that is with problem if you give me a reply and then I'll see Friday that I'm too busy
This is link for the rottenburg halloween map on steam https://steamcommunity.com/sharedfiles/filedetails/?id=1148474179
I went through your popfile and patched some things up, there was a lot going on, so some of these notes might have become incorrect as I was going through it, but I included it if you want to see what went wrong. You generally shouldn't use uppercase letters in your filename, as some servers (such as those on Linux) don't like caps. You're missing a } to close the WaveSpawns at line 498, line 774, and line 936 You have an extra } inbetween the Giant Gunner and Profissional Medic at line 1472 There is no Where in Rottenburg for spawnbot_stealth, use flankers instead There is also no Where in Rottenburg for spawnbot_red or spawnbot_red_silent There's also an extra } at line 509 You have an extra { at line 774 Unnecessary WaveSpawn at line 358 Unnecessary Where at line 1256 Moved the } at line 372 that was splitting your WaveSpawn apart to line 404 The Final Boss Dragon Heavy uses gatebot logic, which Rottenburg does not support. Templates are your friend! Try using them sometime That's as far as I got your popfile to a functional state, there are still issues that I believe relate to the bots themselves and missing icons, which I'll let you take a look at yourself.