- Jan 28, 2019
- 3
- 0
I made a wave 666 in rottenburg based on another map of hellburg that a map of rottenburg that has its halloween version of it I saw the pop file of the map file and decided to try to do in rottenburg and finished so when I start tf2 and I tried the wave in the game did not work I tested it in the MvM.tf site so that you also know that this site does not work so I tried to do in notepad ++ to wave and ended it in the program so when I started the game it gave those errors
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*),
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*),
KeyValues Error: LoadFromBuffer: missing { in file
(*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*),
TFBotSpawner: Unknown field 'WaveSpawn'
Warning reading TFBot spawner definition
Unknown attribute 'TFBot' in Squad definition.
Invalid populator 'WaveSpawn'
Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.popKeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*),
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*),
KeyValues Error: LoadFromBuffer: missing { in file
(*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*),
Warning reading TFBot spawner definition
Unknown attribute 'TFBot' in Squad definition.
Invalid populator 'WaveSpawn'
Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.popKeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*),
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*),
KeyValues Error: LoadFromBuffer: missing { in file
(*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*),
TFBotSpawner: Unknown field 'WaveSpawn'
Warning reading TFBot spawner definition
Unknown attribute 'TFBot' in Squad definition.
Invalid populator 'WaveSpawn'
Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.pop
TFBotSpawner: Unknown field 'WaveSpawn'
Warning reading TFBot spawner definition
Unknown attribute 'TFBot' in Squad definition.
Invalid populator 'WaveSpawn'
Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.popKeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*),
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*),
KeyValues Error: LoadFromBuffer: missing { in file
(*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*),
TFBotSpawner: Unknown field 'WaveSpawn'
Warning reading TFBot spawner definition
Unknown attribute 'TFBot' in Squad definition.
Invalid populator 'WaveSpawn'
Parse Failed in CPopulationManager::Initialize
if you see this post please help me fix this wave problem I wanted to test it or if you help me edit it I will leave here the link of the wave that is with problem if you give me a reply and then I'll see Friday that I'm too busy
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*),
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*),
KeyValues Error: LoadFromBuffer: missing { in file
(*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*),
TFBotSpawner: Unknown field 'WaveSpawn'
Warning reading TFBot spawner definition
Unknown attribute 'TFBot' in Squad definition.
Invalid populator 'WaveSpawn'
Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.popKeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*),
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*),
KeyValues Error: LoadFromBuffer: missing { in file
(*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*),
Warning reading TFBot spawner definition
Unknown attribute 'TFBot' in Squad definition.
Invalid populator 'WaveSpawn'
Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.popKeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*),
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*),
KeyValues Error: LoadFromBuffer: missing { in file
(*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*),
TFBotSpawner: Unknown field 'WaveSpawn'
Warning reading TFBot spawner definition
Unknown attribute 'TFBot' in Squad definition.
Invalid populator 'WaveSpawn'
Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.pop
TFBotSpawner: Unknown field 'WaveSpawn'
Warning reading TFBot spawner definition
Unknown attribute 'TFBot' in Squad definition.
Invalid populator 'WaveSpawn'
Parse Failed in CPopulationManager::Initialize for scripts/population/mvm_rottenburg_NIGHTMARE.popKeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, wave, WaveSpawn, Squad, TFBot, WaveSpawn, (*CharacterAttributes*),
KeyValues Error: RecursiveLoadFromBuffer: got } in key in file
Population, WaveSpawn, WaveSpawn, WaveSpawn, 50, (*Squad*), (*TFBot*), (*CharacterAttributes*),
KeyValues Error: LoadFromBuffer: missing { in file
(*WaveSpawn*), (*Squad*), (*TFBot*), (*ItemAttributes*), (*armor piercing*), (*RevertGateBotsBehavior*), (*CharacterAttributes*), (*override footstep sound set*), (*CharacterAttributes*),
TFBotSpawner: Unknown field 'WaveSpawn'
Warning reading TFBot spawner definition
Unknown attribute 'TFBot' in Squad definition.
Invalid populator 'WaveSpawn'
Parse Failed in CPopulationManager::Initialize
if you see this post please help me fix this wave problem I wanted to test it or if you help me edit it I will leave here the link of the wave that is with problem if you give me a reply and then I'll see Friday that I'm too busy
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