- Oct 6, 2008
- 1,949
- 446
Hi, wanted to do a seperate post after doing a search and can't really find the answers I need - I'm confused with how to make the spot light setting adjustments.
I'm playing with the spot lights in my map (using the global sliders- the globe things in the top/front/side views) and can't seem to figure it out most maps to date have just been regular round varietiy but me new map wiil ahve a LOT to spots in it. I have used some of the prefabs from the light gallery but still can't figure out how the setting work.
These are the three main items I'm having a problem with:
1 - 1 Platform 64 units off the ground with a spot light pointing down onto it.
I'm setting the inner circle to the top of the platform and the outer circle to the ground and if I'm looking at the cone it's wide.
When I compile the top of the platform is never lit up properly - and it doesn't really look like the ground it lit like I want it either - it's acceptable but not 100 % what I'd like to accomplish for the ground
I don't know how to fix all this - do you have to set distance etc?
2 - the angles of the cone - it the some way you can change the angle of the cone in hammer to that it reflect what you actually want to light - ie. a very pinpointed light cone at a small object?
3 - How to get a heavy bright patch in the center that has a fade out to the edges.
Spent 4.5 hours last night tring to modify my spots but couldn't get it right, I read YYler's thing and I see the cones everywhere but I don't really see anyhing that explains how the cones work.
I couldn't seem to get , height, angle of cone, and the brilliant center and fade off to work all at the same time.
Oh, maybe while remember it - what does that little camera icon do in the settings screen?
I'm playing with the spot lights in my map (using the global sliders- the globe things in the top/front/side views) and can't seem to figure it out most maps to date have just been regular round varietiy but me new map wiil ahve a LOT to spots in it. I have used some of the prefabs from the light gallery but still can't figure out how the setting work.
These are the three main items I'm having a problem with:
1 - 1 Platform 64 units off the ground with a spot light pointing down onto it.
I'm setting the inner circle to the top of the platform and the outer circle to the ground and if I'm looking at the cone it's wide.
When I compile the top of the platform is never lit up properly - and it doesn't really look like the ground it lit like I want it either - it's acceptable but not 100 % what I'd like to accomplish for the ground
I don't know how to fix all this - do you have to set distance etc?
2 - the angles of the cone - it the some way you can change the angle of the cone in hammer to that it reflect what you actually want to light - ie. a very pinpointed light cone at a small object?
3 - How to get a heavy bright patch in the center that has a fade out to the edges.
Spent 4.5 hours last night tring to modify my spots but couldn't get it right, I read YYler's thing and I see the cones everywhere but I don't really see anyhing that explains how the cones work.
I couldn't seem to get , height, angle of cone, and the brilliant center and fade off to work all at the same time.
Oh, maybe while remember it - what does that little camera icon do in the settings screen?
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