How to set up win-conditions on 5CP?

Discussion in 'Mapping Questions & Discussion' started by Madam Launch, Feb 4, 2015.

  1. Madam Launch

    Madam Launch L1: Registered

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    I've got a 5CP map in the works; the first map I've ever attempted, even. I've got the control points and capture areas set up, but I can't establish the simple rule, "once one team has all the points, game over". How do I do that? I've got the master entity set up, but I don't know what to modify within it. Do I have a win-event set up on each team's last point? What would that look like?

    I can't find any explicit guide on this, and I'm out of ideas on how to phrase my searches. If there's a tutorial on Valve's official development wiki, I haven't found it: I've read over the "Creating a Control Point"-page a dozen times, but I'm not seeing the last bit of info that I need. Any guidance, even a link with a "RTFM" attached, would be appreciated.
     
  2. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    You should look up boojum snark.
    He has made a modification that has prefabs and it will help you with many hammer problems
     
  3. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    Correction look up from youtube
    TF2 Mapping Quick Tip - A Boojum Snark's Team Fortress 2 Mapping Resource Pack
    Will help you generally
     
  4. Roll

    Roll -in a daze-

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    If your team_control_point_master has 'Restrict team from winning' set to 0 (Neither) either team should just win if they own every point.
     
  5. Madam Launch

    Madam Launch L1: Registered

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    I was gonna say "you're wrong," but then I realized I had set the master to Disabled by default, thinking that would activate the beginning-of-round timer deal. My bad!