How to properly "pack" maps

PrivateerMan

L1: Registered
Apr 17, 2018
40
17
By that I mean how do I make them so that, when someone else loads the map, they get no missing models/textures, etc.

I'm mostly making maps for SFM, and am hoping to post them without trouble to the workshop.
 

Mess About

L7: Fancy Member
Jan 16, 2017
413
178
use compilepal, it will compile and pack your map, pretty useful tool, but make sure you read the tutorial before working on it
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
I recommend pakrat, as you open your bsp file (your map file) in the program and all you really need to do is hit the “auto” button, which automatically scans for any custom props or textures and adds it to the map. Just make sure to save it as a separate file (I.e add a _rc1 or _final to it).

Here’s a tutorial for it: https://developer.valvesoftware.com/wiki/Pakrat
 

Crash

func_nerd
aa
Mar 1, 2010
3,346
5,520
I recommend pakrat, as you open your bsp file (your map file) in the program and all you really need to do is hit the “auto” button, which automatically scans for any custom props or textures and adds it to the map. Just make sure to save it as a separate file (I.e add a _rc1 or _final to it).

Here’s a tutorial for it: https://developer.valvesoftware.com/wiki/Pakrat

Pakrat is extremely outdated and misses quite a bit. I personally use and recommend CompilePal, but if not that, Vide.