- Jul 10, 2020
- 7
- 0
I know this isn't something most people deal with and it's unconventional for TF2 maps, but I've designated a couple elevators so players can reach critical strategic positions in a more convenient manner, as opposed to running through thin corridors trying to find a ramp to get to a strong sniper/sentry location.
Now, for players the function of these elevators should be quite easy to catch onto, but for bots, the navmesh refuses to recognize them. One of the sets of elevators (this is a mirrored map, it's KOTH) is near floor-level so bots have had 50/50 success with that set, but one specific set of elevators is raised above ground level, connected by a staircase, and bots refuse to acknowledge it as the navmesh refuses to acknowledge it.
Is there any way to create a workaround or am I just stuck? I could try playerclipping the edge of the elevator with some sort of nav_prefer brush on top of that to see if it changes anything... but if anyone has any better ideas then I'm all ears. Otherwise, I'll just have to deal with the bots not really recognizing the change, which I'll be a little bit disappointed about, but there's not much I can really do about that.
I do need to do player testing but I'm not sure how I would do that, either. I know there's a way to set up a TF2 server but I've tried following instructions I've seen and it never gets me anywhere, so if anyone knows how to do that it would be much appreciated!
Thanks in advance!
Now, for players the function of these elevators should be quite easy to catch onto, but for bots, the navmesh refuses to recognize them. One of the sets of elevators (this is a mirrored map, it's KOTH) is near floor-level so bots have had 50/50 success with that set, but one specific set of elevators is raised above ground level, connected by a staircase, and bots refuse to acknowledge it as the navmesh refuses to acknowledge it.
Is there any way to create a workaround or am I just stuck? I could try playerclipping the edge of the elevator with some sort of nav_prefer brush on top of that to see if it changes anything... but if anyone has any better ideas then I'm all ears. Otherwise, I'll just have to deal with the bots not really recognizing the change, which I'll be a little bit disappointed about, but there's not much I can really do about that.
I do need to do player testing but I'm not sure how I would do that, either. I know there's a way to set up a TF2 server but I've tried following instructions I've seen and it never gets me anywhere, so if anyone knows how to do that it would be much appreciated!
Thanks in advance!