Pick the spot you want and type 'getpos' in the console. It will give you an output that defines your exact location and the angle you're looking it.command that allows me to go to a certain position and angle.
Or, this is just a slightly easier suggestion if you don't want to mess w/ commands, you could place a spectator camera where you want the POV to be, and keep it throughout development. So when you want to take video/screenshots, you could move to spectate and move to the camera.
"recently finished map." Its too late in the process for dev shots, but I'll keep them in mind for a later project.worth looking into https://developer.valvesoftware.com/wiki/Point_devshot_camera
Please explain. I'm interested.you can add devshots cameras to existing compiled maps with a .txt file
So basically copy/pasting the entities from the vmf. That's all the info I have.Devshot cameras can be loaded from a text file in the maps folder with the same name as the map, but with the extension *.txt, using standard keyvalue syntax. It's the same data as the entity keyvalues in hammer.