How do you make developers timelapse?

YOYOYO

47 crashes and counting
aa
Jul 10, 2017
620
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I wanted to make a developer's time lapse for my recently finished map, yet I can't find a command that allows me to go to a certain position and angle. Can I get some help from someone experienced in making developers' time lapses?
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
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command that allows me to go to a certain position and angle.
Pick the spot you want and type 'getpos' in the console. It will give you an output that defines your exact location and the angle you're looking it.

Then when you want to go back to that, you type 'setpos' and 'setang', both followed by their respective coordinates.

From there I guess you'd film the map from the same positions in different versions so that you can overlay footage from one right into footage from a newer version, preserving the angle.
 

YOYOYO

47 crashes and counting
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Jul 10, 2017
620
556
Thank you werewolf, I received the same answer a bit ago, but still.

Thanks for answering.
 

Cincomma

bonk sploosh
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Aug 2, 2017
429
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Or, this is just a slightly easier suggestion if you don't want to mess w/ commands, you could place a spectator camera where you want the POV to be, and keep it throughout development. So when you want to take video/screenshots, you could move to spectate and move to the camera.
 

YOYOYO

47 crashes and counting
aa
Jul 10, 2017
620
556
Or, this is just a slightly easier suggestion if you don't want to mess w/ commands, you could place a spectator camera where you want the POV to be, and keep it throughout development. So when you want to take video/screenshots, you could move to spectate and move to the camera.
"recently finished map." Its too late in the process for dev shots, but I'll keep them in mind for a later project.
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,721
1,985
from the VDC
Devshot cameras can be loaded from a text file in the maps folder with the same name as the map, but with the extension *.txt, using standard keyvalue syntax. It's the same data as the entity keyvalues in hammer.
So basically copy/pasting the entities from the vmf. That's all the info I have.