How do you make developers timelapse?

Discussion in 'Mapping Questions & Discussion' started by YOYOYO, Aug 26, 2018.

  1. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

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    I wanted to make a developer's time lapse for my recently finished map, yet I can't find a command that allows me to go to a certain position and angle. Can I get some help from someone experienced in making developers' time lapses?
     
  2. Werewolf

    Werewolf Probably not a real Werewolf

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    Pick the spot you want and type 'getpos' in the console. It will give you an output that defines your exact location and the angle you're looking it.

    Then when you want to go back to that, you type 'setpos' and 'setang', both followed by their respective coordinates.

    From there I guess you'd film the map from the same positions in different versions so that you can overlay footage from one right into footage from a newer version, preserving the angle.
     
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  3. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

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    Thank you werewolf, I received the same answer a bit ago, but still.

    Thanks for answering.
     
  4. Velvott

    aa Velvott Sixty-four bottles of beer on the wall...

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    Or, this is just a slightly easier suggestion if you don't want to mess w/ commands, you could place a spectator camera where you want the POV to be, and keep it throughout development. So when you want to take video/screenshots, you could move to spectate and move to the camera.
     
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  5. fubarFX

    aa fubarFX The "raw" in "nodraw"

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  6. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

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    "recently finished map." Its too late in the process for dev shots, but I'll keep them in mind for a later project.
     
  7. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    you can add devshots cameras to existing compiled maps with a .txt file
     
  8. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

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    Please explain. I'm interested.
     
  9. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    from the VDC
    So basically copy/pasting the entities from the vmf. That's all the info I have.
     
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