How can I fix this weird visual anomaly at the origin of my map?

Discussion in 'Mapping Questions & Discussion' started by Mangoe, Jul 31, 2015.

  1. Mangoe

    Mangoe L1: Registered

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    There are a couple white lines that show up at the center of my map ingame, that you can see through the walls.
    Screenshots:
    Close Up
    Viewed from inside the map

    Anyone know the cause/fix?
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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  3. Zed

    aa Zed Certified Most Crunk™

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    The lines say you've been chosen to bear witness.
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

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    On second thought I don't know if that's necessarily because of carving, but it could be. It could also be just any kind of bad brush or entity. If your compile log has no errors and alt+p in Hammer shows you nothing relevant, you might need to cordon pieces of your map to isolate the problem area.

    I know I've seen this before but I can't remember what it was. It's bugging me.
     
  5. Mangoe

    Mangoe L1: Registered

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    My compile log only has skybox texture errors in it, I didn't carve, and alt+p just tells me there's no player start, which I know is irrelevant. I did however use the clipping tool for various reasons. Don't know if that's related or not.
     
    Last edited: Aug 1, 2015
  6. Mangoe

    Mangoe L1: Registered

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    Looks like its gone now, not sure what I did to make it go away though.
     
  7. Dr. Orange

    Dr. Orange L6: Sharp Member

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    Did you type draw_cross into the console? I did that once in Half-Life: Source, and it looked similiar to that in the screenshots.
     
  8. tyler

    aa tyler snail prince, master of a ruined tower

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  9. Mangoe

    Mangoe L1: Registered

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    I did not. I think it had something to do with the outline of the flag for my ctf map.