Help with respawnroom_visualizer

Discussion in 'Mapping Questions & Discussion' started by Crispy Chip, Jul 2, 2019.

  1. Crispy Chip

    Crispy Chip L1: Registered

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    So i've been following UEAKCrash's TF2 mapping tutorial and it was going pretty smooth until i ran into this issue with the respawnroom_visualizer, when applying the no-entering texture to both of the red spawn room nodraw "blocks" it only shows one of them in gameplay. when i tried to delete both of them and put them back again, it only showed one of them again. I suspect this could have something to do with my config or something but, I don't know.
     
  2. basilhs333

    basilhs333 L10: Glamorous Member

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    thats how the respawn no-entry visualizer works. if you are Red for instance the no-entry sign wont show to your own spawn because its your own spawn but if you go to the blue side it will show because it blocks the opposite team
     
  3. Crispy Chip

    Crispy Chip L1: Registered

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    no, i've got two red doors and one of them don't show the no-entering texture.
     
  4. basilhs333

    basilhs333 L10: Glamorous Member

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    hmmmm. you did implement the spawn trigger correctly right? and both of them are linked to it? if they also have the correct name they should work.
     
  5. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Is the visualizer rendering behind the door or other objects? Visualizers frequently have issues with render sorting. This has been around for a while and is only something Valve can fix.
     
  6. Crispy Chip

    Crispy Chip L1: Registered

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    I just checked, and it is in fact rendering behind the door itself. If I look at it at an angle I see part of it