Discussion in 'Mapping Questions & Discussion' started by YOYOYO, Aug 1, 2017.
does anyone now what this is, and how to fix it?
now sure why theres double thumbnails though...
1. Any errors in compile log?
2. Skybox textures are see-through, but also cull faces, meaning any brush face that's up against the skybox will be culled and thus won't exist in-game. Not using the skybox as a wall can fix this problem.
I don't see any problems in the skybox... but see my new thread if you can help that
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