CP Hella b1

by tyler and phi

  1. tyler

    aa tyler snail prince, master of a ruined tower

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    Mt. St. Hella is a 3CP A/D map by tyler and phi.

    [​IMG]

    Thanks
    phi
    3DNJ
    Harribo
    Playstuff & Cafe

    Assets
    CP Holograms by Icarus
    Particles and sfx by Chaofanatic
    Handrails by Ravidge
    Coin op binoculars, file cabinets, forklift are from Rexy
    Overlays by Seba and Void
    Mt St Hella sign, edited ladder001 by Seba
    Some pipes are modified BulletCrops pipes
    with additional detail pieces by Gooba and Sputnik
     
    Last edited: Oct 19, 2015
  2. Languid

    Languid L5: Dapper Member

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    <3

    B looks kinda plain, though I like the use of sloped ground. More maps need to get badlands with their displacements
     
  3. Okrag

    aa Okrag Wall Staples

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    Who builds a circle deck like that? A half circle I can understand but that just seems needlessly circular. Also good job on being so popular and handsome.
     
  4. luxatile

    aa luxatile deer

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    hella map bro
     
  5. Wilson

    aa Wilson Burial by Sleep

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    Does this map have anything to do with comic Sweet Bro and Hella Jeff?
     
    Last edited: May 3, 2011
  6. Languid

    Languid L5: Dapper Member

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    I think its just usage of the NorCal slang 'hella' tbh
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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    it has to do with Hella being a cool word

    also sort of what Languid said
     
  8. Fredrik

    Fredrik L6: Sharp Member

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  9. tyler

    aa tyler snail prince, master of a ruined tower

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    I dunno, who builds two bases next to each other

    (that is probably a cap that will take a lot of refinement so I will keep this in mind if/when I need to redesign it)
     
    Last edited by a moderator: May 3, 2011
  10. Leminnes

    aa Leminnes

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    801
    Yay, floating barrels! I'm going to DL this and take a look around.
     
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Looks interesting, though i don't know how well that circular deck point will work with gameplay flow and such, seems really out there.

    Also, you have an oddly lit computer panel in screenshot 2... and the fact that there isn't a casing around the nucleus energy thing frightens me.
     
  12. tyler

    aa tyler snail prince, master of a ruined tower

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    It won't be Nucleus energy forever. Think of it as a placeholder.
     
  13. Seba

    aa Seba DR. BIG FUCKER, PHD

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  14. Karnage

    Karnage L3: Member

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    I've been ordered to post in this thread

    Some of the windows look like you can hop through them from far away, maybe move them a bit higher up the wall or something. I mentioned the capture boundary on C but I guess it's not important. There's an upstairs area that overlooks A, it was quite easy to camp here on Red team after A had been captured

    It's a cool map and I had fun :)
     
  15. tyler

    aa tyler snail prince, master of a ruined tower

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    cp_hella_a2:
    fixed back capping
    reduced metal throughout the map
    increased health slightly
    fixed red forward spawn door not opening from the inside after A is capped
    removed the hole in the wall at C
    removed the bump on C
    brightened some areas
    broke a window
    clipped the death pit better

    No new pictures because it is 99% the same layout wise
     
  16. NinjillaX

    NinjillaX L3: Member

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    Is it just me, or is the file not in the .bz2? It wont extract for me, and I never see a file when I try.
     
  17. tyler

    aa tyler snail prince, master of a ruined tower

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  18. tyler

    aa tyler snail prince, master of a ruined tower

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    Working on a slightly different C. Closer to blu, slightly more covered. Red's supply cabinet is pushed farther into spawn.

    [​IMG]

    Besides windows, what do you guys want to see changed for a3?
     
  19. tyler

    aa tyler snail prince, master of a ruined tower

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    cp_hella_a3:
    moved blu spawn exits farther apart
    broke more windows
    fixed the rails clipping on A
    added a path directly onto A from inside the building
    increased the cap time of A from 16 to 20 seconds
    increased the cap time of B from 12 to 16 seconds
    modified respawn wave times based on currently owned points
    slightly restructured C
    modifed some of the upper areas at C to increase width
    probably other stuff

    [​IMG]

    [​IMG]

    [​IMG]
     
  20. Omena

    Omena L2: Junior Member

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    20
    why do you call it stove?