Heaven

can this setting ( in terms of style and gameplay) exist in TF2?

  • yes it can

    Votes: 26 72.2%
  • only as a sniper heaven (bad gameplay)

    Votes: 1 2.8%
  • doestn fit (bad setting idea)

    Votes: 8 22.2%
  • not at all

    Votes: 1 2.8%

  • Total voters
    36
  • Poll closed .
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Uriak

L8: Fancy Shmancy Member
Apr 27, 2008
543
70
The map is starting to have a very fine look, now :) Maybe just add some irregularities in some of your displacements.

So what are the spawn modifications you wanted to tell me about ?
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
i will release today (i hope) so you will all see it :D
this modifications will resolve some issues, like too close spawn for red to B\C and too far spawn for blu before B\C capped
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
glad to hear that. also expect some perfomance boost. maybe not much but still
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
thx alot. after i fix em ill be ready to release beta1
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
CP_HEAVEN_B1 IS HERE
CHANGELOG ON FIRST PAGE

FPSBanana
Dropbox
TF2Maps

heaven_b1_s1.jpg

heaven_b1_s2.jpg

heaven_b1_s3.jpg

heaven_b1_s4.jpg

heaven_b1_s5.jpg

heaven_b1_s6.jpg
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
so, you're still working and don't leave or what is the current situation ?
didn't quite get that post on the page before :/
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
as i said i was going to finish beta. and..here it is
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
now stay and get it truly finished :) !!!
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
if you have time i can give you .vmf for further development. but im out
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
Gameday bump? I wasn't there so..what can you say?
 

Flame

aa
Jul 19, 2009
368
865
played it twice actually. once in gameday once on 2f2f.

C is a bitch to capture. You need to add at least one more route preferably with some sort of height advantage for the attackers or something. There are only 2 real entrances to get in and they are very narrow.

Good map though. I think D could use a bit more life though. Kinda boring compared to the rest of the points.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
on 2f2f? wierd, i was asking for a test there for month but with no response.

D is a least deailed atm, true. still thinkin of the design.

and C,yes,ive already changed it abit

thx for the feedback mate
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
i wasn nearly forced to get back to work on cp_heaven
i hate you all who did it :p
anyway, thx CPC, cC and TF2M communities for the testings, and speciel thanks to cC Captain Angry, CPC Uriak and Flubber and TF2M ABS for loads of feedback and gameplay demos.

Overall,i can say that im more or less happy how it plays after the changes ive implemented in _b1 version. But it can be imporved further. So here is what im planning to do:
  • Make pointA more defendable with SGs and easier to reach for red team
  • Make A<->B passage clearer and more obvious
  • Further improve perfomance
  • Further improve detailing on B/C->D bridges and on D
  • Adjust the spawntimes for red team to balance the gameplay around B and C

If you got any suggestions,or want to point me at smth ive missed,go ahead
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
working on making routes easier to navigate and more obvious
b1b2_1.jpg
 
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