Heaven

Discussion in 'Map Factory' started by Hellfire, Nov 15, 2009.

?

can this setting ( in terms of style and gameplay) exist in TF2?

Poll closed Nov 22, 2009.
  1. yes it can

    26 vote(s)
    72.2%
  2. only as a sniper heaven (bad gameplay)

    1 vote(s)
    2.8%
  3. doestn fit (bad setting idea)

    8 vote(s)
    22.2%
  4. not at all

    1 vote(s)
    2.8%
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  1. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    3-CP map in "reversed-gravelpit" mode (A, B+C). Both teams got 2 spawns, switch occurs after point A is captured. B&C got long capture times, paired with rather short travel distance and spawn time for attackers it ends up as constant fight and capture interruptions. B to C distance is also rather short and got multiple routes avalible for both teams at any time giving different advantages when preferring one to another. Point A build for some intence vertical combat as it basicly got 3 "height" levels.

    Main goal that made the design of this map was constant and rther tight fight, with ability to flank rather fast and prevent "sentry locking" of points by being able to capture different points and easili travel between them.

    This version uses the second revision of experemental spawn logic introduced back in second beta. The idea is adjusting spawn times on capturing points to prevent "ninja-capturing" as the map is overall rather small. So after any point got captured BLU gets a 15-second cooldown and red got 15-second instant spawn. This logic prooved to work seamless and rather effective.

    DOWNLOAD LINKS:

    /pending/

    Map can be found in rotations here:

    59.85.107.75:27022
    [JP]​ Nekonote Officialal and CustomMaps

    217.70.189.157:27016
    ​[FR]​ Communaute CPC -​ Uber

    67.18.130.18:27015
    3-​PG.com: ​ Accelerated ​[2x Damage + more!]​

    99.198.108.174:27016
    FreeFrag.com Map Montage Server



    Special Thanks to:
    * Hanz and Ravidge for general layout feedbacks on early alphas
    * DaBeatzProject, MuffinMan, M-a-n, Nova,Trotim, Misteri Late, SlayerBlitz, VelvetFistIronGlove, TPG and Jindo for all submitted glitches
    * A Boojum Snark for the prop library
    * Acumen (for custom models from tf2maps download section)
    * Icarus (for custom CP holograms)
    * Ravidge for an awesom Lighting Library
    * Anyone else who submitted feedback
     
    Last edited: May 18, 2010
  2. zpqrei

    aa zpqrei Theme Changer Extraordinaire

    Messages:
    1,066
    Positive Ratings:
    1,122
    Lookin' good!
     
    • Thanks Thanks x 1
  3. Omnomnick

    Omnomnick L6: Sharp Member

    Messages:
    335
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    I voted that this can't be a right setting for TF2, but as a community/not very serious map it could work well :)
     
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  4. gamemaster1996

    gamemaster1996 L13: Stunning Member

    Messages:
    1,065
    Positive Ratings:
    131
    Yes i'd say this could become a fun community map.
    Would be utter madness on a wolke 7 server if any one knows what i mean.
     
    • Thanks Thanks x 1
  5. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

    Messages:
    171
    Positive Ratings:
    47
    trust me when I tell you this,its an AWESOME setting.
     
    • Thanks Thanks x 1
  6. Jack Riguel

    Jack Riguel L10: Glamorous Member

    Messages:
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    Interesting. Sounds like a simplified version of steel. I'm liking how this sounds... hold onto it till gameday starts up again. (which should be in a week or two).
     
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  7. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    thx guys, i will hold _a2 for gameday, it will include optimization (its already there but _preview1 and _a1 are fast vvis-ed) and also some layout improvements. download link will be up as soon as im ready with _a1
     
  8. Owlruler

    Owlruler L12: Fabulous Member

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    271
    looks nice.
     
  9. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
    664
    Positive Ratings:
    667
    I think it looks really good. Looks awful like an Unreal Tournament map though. I wanna see how this turns out :)
     
  10. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

    Messages:
    573
    Positive Ratings:
    204
    I think you should scrap the floating Heaven idea and put it on top of a huge mountain or something, this way it would still fit the TF2 theme, as well as suiting your map's style because I think you've got a great, fun and sexy looking map here. Great job so far!
     
    • Thanks Thanks x 1
  11. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    Played this map in Worms 3D.
     
  12. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    preview2 is here (still for closed testings only).

    including optimization (and it works flawlessly ;D ) and some minor fixes and changes to layout. changelog at first page

    _a1 is upon us,jest need to make last cap better
     
    Last edited: Nov 15, 2009
  13. Dr. Spud

    aa Dr. Spud Grossly Incandescent

    Messages:
    878
    Positive Ratings:
    800
    You could keep a similar style and stick the map up in the Tibetan mountains. I'd take that over a weird floating thing.
     
    • Thanks Thanks x 1
  14. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
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    142
    we'll see how it feels and plays in-game. im open to change the setting

    in other news..

    a1,the first public version is here. added a link to the map (mind its .7z'ed). changelog on first page. enjoy :D
     
  15. Radaka

    Radaka L7: Fancy Member

    Messages:
    495
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    242
    wOot! You were quick as hell in finishing it (pun not intended).
     
  16. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    142
    yea,it was kinda faster that usual :p

    _a1 overview:

    [​IMG]
     
  17. Haas

    Haas L1: Registered

    Messages:
    34
    Positive Ratings:
    4
    This can only fit you make a hell map too :) lava everywhere and rocks.
    Looks awesome!!!
     
  18. Rasputin

    Rasputin L3: Member

    Messages:
    107
    Positive Ratings:
    20
    Heaven feels like an odd name. Drop an "e" and haven sounds much better to me at least.
     
  19. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    hmmm..well its a working title and working setting..so everything can change :p

    isnt that enough that a cp_HEAVEN is mape by a HELLFIRE? :sleep:
     
  20. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    added download link (now permanent tf2maps link) LINK
    alternative dropbox link is still alive. updated first post
     
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