Well for another review from me.
Great detail added. I like what you did with the last point. I liked some earlier versions of point C but its current form is fine. I like the outside areas added on the way to point B, very nice touch. I saw someone else say this does not fit TF2, I say oh please, I think it looks great. But seems I have a very open mind when it comes to TF2 style
I played on the Euro server playtest on Wed with 10 or so people. This map is really built for more then that. So it is hard to judge how well the layout will do with such a few amount of people. I did not enjoy the playtest, it did not feel fun. It lacked something...players hehe.
I found some issues though.
When I take the lower route as blue from first spawn to jump into the water: I was a heavy and I jumped in, the water is too deep to stand in where I landed. So I ended up getting into a water battle as a heavy in which I was underwater and Red was up on dry land shooting down. It was annoying, I could not see underwater where red was due to the water graphic. I died quickly. I say make the area blue lands to be a depth one can stand in. The rest can be deeper.
This is the window above blue spawn, can I jump through this window or not? I tried, I was not able. It looks like I can, I kept jumping then crouching, but nope. You should see it in the demo. If I can not jump through, make it so I can. What is the point of this big window with no glass if I can not go through it? If it is a snipers nest, make the window smaller.
Uh oh, the good old teleporter beyond the glass door trick!
I found two random nodraws
Layout looks fine, but like I said hard to judge with only a few people.