- Jul 9, 2008
- 601
- 142
thx alot m8. well..about that 2 engineer holding B..not sure..blu were spawning closer to B, and they had lower spawn time...i guess the problem is blu were all attackingfrom lower ground,though there is an awesom upper-ground spot, excelent for taking out those SGs. so my bad with navigation.
about railings,i wont add them, though i made ramps wider in the actual in-dev versions, so this will also be included in _a4.
point D..mah biggest headache. ill have to re-make it. no other otions there.
thx alot for the feedback
oh and btw,im inceasing cap time for A (just abit), B and C (nearly doubled). if i make navigation clearer this will help red to hold both points when they still got forward spawn, and be there on time when they lost forward spawn
about railings,i wont add them, though i made ramps wider in the actual in-dev versions, so this will also be included in _a4.
point D..mah biggest headache. ill have to re-make it. no other otions there.
thx alot for the feedback
oh and btw,im inceasing cap time for A (just abit), B and C (nearly doubled). if i make navigation clearer this will help red to hold both points when they still got forward spawn, and be there on time when they lost forward spawn