- Feb 3, 2021
- 18
- 1
[SOLVED]
Hey all!
I'm building my first map but I'm having a problem with my skybox working. I get that "hall of mirrors" effect as if there were a huge leak but there is not.
Pasting the log into interlopers.net/errors gets me:
material "skybox/sky_outpost_01rt" not found
This is not a custom skybox. It is the one used in Snowycoast. I do not have problems playing Snowycoast normally.
I have tried verifying integrity of the game files but this did not fix it.
Thank you for your help!
Compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.vmf"
Valve Software - vbsp.exe (May 21 2020)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_krash_a1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.prt...Building visibility clusters...
done (0)
material "skybox/sky_outpost_01rt" not found.
Can't load skybox file skybox/sky_outpost_01 to build the default cubemap!
Can't load skybox file skybox/sky_outpost_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (65394 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 98 texinfos to 61
Reduced 18 texdatas to 16 (410 bytes to 371)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp
Wrote ZIP buffer, estimated size 477, actual size 397
0 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 1
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1"
Valve Software - vvis.exe (May 21 2020)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.prt
312 portalclusters
941 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 335 visible clusters (0.61%)
Total clusters visible: 54697
Average clusters visible: 175
Building PAS...
Average clusters audible: 311
visdatasize:26541 compressed from 24960
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1"
Valve Software - vrad.exe SSE (May 21 2020)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp
Setting up ray-trace acceleration structure... Done (0.03 seconds)
1069 faces
1441807 square feet [207620272.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1069 patches before subdivision
30671 patches after subdivision
sun extent from map=0.034899
11 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1662030, max 364
transfer lists: 12.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(83073, 76850, 93906)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(17698, 9686, 10749)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4928, 2307, 2481)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1405, 596, 610)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(458, 207, 209)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(155, 78, 77)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(56, 31, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(21, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(8, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(3, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0067 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 185/8192 2220/98304 ( 2.3%)
brushsides 1146/65536 9168/524288 ( 1.7%)
planes 482/65536 9640/1310720 ( 0.7%)
vertexes 1600/65536 19200/786432 ( 2.4%)
nodes 757/65536 24224/2097152 ( 1.2%)
texinfos 61/12288 4392/884736 ( 0.5%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1069/65536 59864/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 501/65536 28056/3670016 ( 0.8%)
leaves 773/65536 24736/2097152 ( 1.2%)
leaffaces 1256/65536 2512/131072 ( 1.9%)
leafbrushes 442/65536 884/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6957/512000 27828/2048000 ( 1.4%)
edges 3883/256000 15532/1024000 ( 1.5%)
LDR worldlights 11/8192 968/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 75/32768 750/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1149/65536 2298/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 14/512 4928/180224 ( 2.7%)
LDR lightdata [variable] 652704/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 26541/16777216 ( 0.2%)
entdata [variable] 13148/393216 ( 3.3%)
LDR ambient table 773/65536 3092/262144 ( 1.2%)
HDR ambient table 773/65536 3092/262144 ( 1.2%)
LDR leaf ambient 3828/65536 107184/1835008 ( 5.8%)
HDR leaf ambient 773/65536 21644/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/420 ( 0.2%)
pakfile [variable] 397/0 ( 0.0%)
physics [variable] 65394/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2828
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_krash_a1.bsp"
Hey all!
I'm building my first map but I'm having a problem with my skybox working. I get that "hall of mirrors" effect as if there were a huge leak but there is not.
Pasting the log into interlopers.net/errors gets me:
material "skybox/sky_outpost_01rt" not found
This is not a custom skybox. It is the one used in Snowycoast. I do not have problems playing Snowycoast normally.
I have tried verifying integrity of the game files but this did not fix it.
Thank you for your help!
Compile log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.vmf"
Valve Software - vbsp.exe (May 21 2020)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_krash_a1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.prt...Building visibility clusters...
done (0)
material "skybox/sky_outpost_01rt" not found.
Can't load skybox file skybox/sky_outpost_01 to build the default cubemap!
Can't load skybox file skybox/sky_outpost_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (65394 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 98 texinfos to 61
Reduced 18 texdatas to 16 (410 bytes to 371)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp
Wrote ZIP buffer, estimated size 477, actual size 397
0 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 1
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1"
Valve Software - vvis.exe (May 21 2020)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.prt
312 portalclusters
941 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 335 visible clusters (0.61%)
Total clusters visible: 54697
Average clusters visible: 175
Building PAS...
Average clusters audible: 311
visdatasize:26541 compressed from 24960
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1"
Valve Software - vrad.exe SSE (May 21 2020)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp
Setting up ray-trace acceleration structure... Done (0.03 seconds)
1069 faces
1441807 square feet [207620272.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1069 patches before subdivision
30671 patches after subdivision
sun extent from map=0.034899
11 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1662030, max 364
transfer lists: 12.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(83073, 76850, 93906)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(17698, 9686, 10749)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4928, 2307, 2481)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1405, 596, 610)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(458, 207, 209)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(155, 78, 77)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(56, 31, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(21, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(8, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(3, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0067 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 185/8192 2220/98304 ( 2.3%)
brushsides 1146/65536 9168/524288 ( 1.7%)
planes 482/65536 9640/1310720 ( 0.7%)
vertexes 1600/65536 19200/786432 ( 2.4%)
nodes 757/65536 24224/2097152 ( 1.2%)
texinfos 61/12288 4392/884736 ( 0.5%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1069/65536 59864/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 501/65536 28056/3670016 ( 0.8%)
leaves 773/65536 24736/2097152 ( 1.2%)
leaffaces 1256/65536 2512/131072 ( 1.9%)
leafbrushes 442/65536 884/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6957/512000 27828/2048000 ( 1.4%)
edges 3883/256000 15532/1024000 ( 1.5%)
LDR worldlights 11/8192 968/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 75/32768 750/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1149/65536 2298/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 14/512 4928/180224 ( 2.7%)
LDR lightdata [variable] 652704/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 26541/16777216 ( 0.2%)
entdata [variable] 13148/393216 ( 3.3%)
LDR ambient table 773/65536 3092/262144 ( 1.2%)
HDR ambient table 773/65536 3092/262144 ( 1.2%)
LDR leaf ambient 3828/65536 107184/1835008 ( 5.8%)
HDR leaf ambient 773/65536 21644/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/420 ( 0.2%)
pakfile [variable] 397/0 ( 0.0%)
physics [variable] 65394/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2828
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_krash_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_krash_a1.bsp"
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