45 minutes of Ascalonian Catacombs.
Viewing this, I'm not sure how I still feel about the game. I was SOOO Excited to hear about it, but now I see that it is a wonderful game, but it really doesn't seem like the "spectacular" mmo everyone is saying it is. as here is why.
Combat looks messy... Maybe I've fallen out of MMORPG's... but the combat looks messy compared to GW1. In GW1, you had off-class roles (eg: sins which are usually glass cannons, would be tanks, warriors, usually tanks, would be AoE dps) but even with the off-class roles, there was some form of organization. Since GW2 doesn't have classes, it appears (and this may change with more people playing it) that people are all just running in gun-ho, not much cooperation between players.
What I'm seeing is just a comparitvely harder than usual mob, and everything just shooting him. I see not much (if any) cooperation between players. Maybe it's just THIS dungeon, but from the other video's I've seen, its a lot of a boss standing still, sending out certain "minions" or "effects" to do it's major fighting. I mean, that doesn't look to new to me, nor too fun. You don't have really any attachment to the fight, you are just a damage number.
MY suggestion, and what I hope to see. Is more mobile enemies. After a certain a point of health, a mob/boss could actually become more mobile. Dragons/spirits/etc get up, start to fly/run around. You give chase. Why would this be useful? 1) that is a bit more realistic, but 2) then you give more urgency to the boss fight. You have a dragon or monster in an open field, and then, it gets angry and starts to attack a village. Players now have a sense of urgency and attachment to the battle.
And, as mentioned before, because of this, I'm not seeing the whole "every class can do every role thing" I see the warriors tanking, the casters doing dps and the support doing support...
Maybe I'm wrong. Maybe I'm cynical. but this is what I'm seeing.
(I also don't like the conversations, and I don't like the crafting thus far... Also there is repairing of armor!? I guess I got my standards too high)
PS. I will admit the 2 bosses where you have to pull them apart to make them easier is a pretty good idea...