PL greenvalley b1

4 points payload map like Badwater

  1. CafeineMan

    CafeineMan L2: Junior Member

    Messages:
    58
    Positive Ratings:
    9
    greenvalley - 4 points payload map like Badwater

    - full compilation
    - playable version
    - basic optimisation

    Tests and feedbacks are welcome (before b2).
     
    Last edited: Nov 16, 2017
  2. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
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    Positive Ratings:
    1,289
    Have you been making a new thread for every single map update?

    You know you don't have to do that, right? You can just update the thread.
     
  3. CafeineMan

    CafeineMan L2: Junior Member

    Messages:
    58
    Positive Ratings:
    9
    Sorry, I've deleted the previous thread by mistake (it's locked).
    I tried to join by mail the site contact three days ago, but I had no answer.
    All my apologies.
     
    Last edited: Nov 16, 2017
  4. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L3: Member

    Messages:
    102
    Positive Ratings:
    54
    looks really good mate
     
    • Agree Agree x 2
    • Thanks Thanks x 1
  5. Klowwd

    Klowwd L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Is the timescale of the map faster or something? I'm trying to record a jump clip but everything seems faster...
     
  6. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

    Messages:
    834
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    566
    Maps can't change the timescale without point_servercommand, and that requires you giving the map permission to use it by setting sv_allow_point_servercommand to "always".
     
  7. CafeineMan

    CafeineMan L2: Junior Member

    Messages:
    58
    Positive Ratings:
    9
    Wow ! I'm very surprise by bots. It's works very well (and no afk, no unbalanced team, the medic heal, ...) !
    They also understand subtleties on my map. So great !
    Proportions are not so bad finaly, very fun, but the defense is favored.
    I'll post eventually a video.

    My configuration for bots - to type in the console - (I had trouble at first personally) :
    sv_cheats 1
    nav_generate
    [restart of the map]
    tf_bot_add 24
    sv_cheats 1
    tf_bot_reevaluate_class_in_spawnroom 0
    [to avoid massive bots suicides]

    I will try with other settings too (difficulty, ...).