materialPath: Z:\JEUX STEAM\steamapps\common\Team Fortress 2\tf\materials
Loading D:\MAPS en cours\GV1full.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/gv1full/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
Patching WVT material: maps/gv1full/nature/blendgroundtomud001_wvt_patch
Patching WVT material: maps/gv1full/nature/blendgroundtograss007_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 2946 (brush 2407735) touches > 2 areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 668 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\MAPS en cours\GV1full.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1365824 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3062 texinfos to 2268
Reduced 265 texdatas to 260 (5250 bytes to 5069)
Writing D:\MAPS en cours\GV1full.bsp
Wrote ZIP buffer, estimated size 2186, actual size 1704
18 seconds elapsed
4 threads
reading d:\maps en cours\GV1full.bsp
reading d:\maps en cours\GV1full.prt
2289 portalclusters
6406 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 14723 visible clusters (1.43%)
Total clusters visible: 1027176
Average clusters visible: 448
Building PAS...
Average clusters audible: 1945
visdatasize:1037219 compressed from 1318464
writing d:\maps en cours\GV1full.bsp
33 minutes, 0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\maps en cours\GV1full.bsp
11855 faces
5 degenerate faces
2658793 square feet [382866240.00 square inches]
214 Displacements
132532 Square Feet [19084662.00 Square Inches]
11850 patches before subdivision
217670 patches after subdivision
291 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 20264628, max 1053
transfer lists: 154.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1236824, 953002, 791456)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(253113, 161977, 108038)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(66813, 37943, 20975)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(20775, 11028, 5248)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7364, 3734, 1556)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2880, 1396, 510)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1200, 552, 176)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(523, 226, 63)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(235, 94, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(107, 40, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(50, 17, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(23, 7, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(11, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(5, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0653 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 93/1024 4464/49152 ( 9.1%)
brushes 4000/8192 48000/98304 (48.8%)
brushsides 26901/65536 215208/524288 (41.0%)
planes 9760/65536 195200/1310720 (14.9%)
vertexes 24177/65536 290124/786432 (36.9%)
nodes 5588/65536 178816/2097152 ( 8.5%)
texinfos 2268/12288 163296/884736 (18.5%)
texdata 260/2048 8320/65536 (12.7%)
dispinfos 214/0 37664/0 ( 0.0%)
disp_verts 17334/0 346680/0 ( 0.0%)
disp_tris 27392/0 54784/0 ( 0.0%)
disp_lmsamples 314744/0 314744/0 ( 0.0%)
faces 11855/65536 663880/3670016 (18.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8770/65536 491120/3670016 (13.4%)
leaves 5682/65536 181824/2097152 ( 8.7%)
leaffaces 16360/65536 32720/131072 (25.0%)
leafbrushes 8187/65536 16374/131072 (12.5%)
areas 72/256 576/2048 (28.1%)
surfedges 93683/512000 374732/2048000 (18.3%)
edges 63820/256000 255280/1024000 (24.9%)
LDR worldlights 291/8192 25608/720896 ( 3.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1581/32768 15810/327680 ( 4.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 30927/65536 61854/131072 (47.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 226/512 79552/180224 (44.1%)
LDR lightdata [variable] 10442068/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1037219/16777216 ( 6.2%)
entdata [variable] 393890/393216 (100.2%) VERY FULL!
LDR ambient table 5682/65536 22728/262144 ( 8.7%)
HDR ambient table 5682/65536 22728/262144 ( 8.7%)
LDR leaf ambient 29569/65536 827932/1835008 (45.1%)
HDR leaf ambient 5682/65536 159096/1835008 ( 8.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1949528 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/168186 ( 0.0%)
pakfile [variable] 1704/0 ( 0.0%)
physics [variable] 1365824/4194304 (32.6%)
physics terrain [variable] 11442/1048576 ( 1.1%)
Level flags = 0
Total triangle count: 35124
Writing d:\maps en cours\GV1full.bsp
1 minute, 59 seconds elapsed