FEEDBACK TIME WOOOOOOOOOOOOOOOOT!!!!
-hat's clipping through grave stone
-can still see the items on the shelf under the flowers. Perhaps an edit of the shelves with all the junk removed could be useful?
-I can jump on this junk in the cliff and stand on it without dying. Probably not ideal.
-something just looks odd with the vent being behind the locker
-some strange reflections on the rock ground texture out here
-the fog in that back room is extremely aggressive. I guess it's supposed to be cause it's like a freezer but I still feel like it's a bit much
-the forklift goes INSIDE the shelf
-these steroid barrels really don't fit the map theme imo
-FGD5's got some nice forklift models if you want something without the yeti park logo on it
-idk about using Faith Catholic here. Faith is probably fine but Catholic might be a bit too religious for valve when it comes to TF2. Probably doesn't really matter but some companies get pretty finicky with how specific they get for religions.
-these 2 truck props do not mesh well together. The black one is way smaller than the blue one and the body styles with how they exaggerate things looks off when they are easy to compare in close space like this. I recall FGD5 made a larger version of this truck model for farmageddon which may not be as jarring if that isn't what you are already using
-Can't really say I'm a big fan of the skeleton king popping up at the start of a round. It really seems like bosses like this should be saved for the end, like how the HHH is used. Having him show up this early makes it feel a bit cheap for whoever he kills since he's not a player and doesn't always feel like you had much of a chance to do anything
-I love the overlays being used for the window lighting on the ground but I think the one used for this window should also appear on the dirt instead of only the roof bit
And that's all for now