Spookleus is really cool haha, to get around ghosts not interacting with map logic, I added an output to all players that does stuff like shrinking them, giving them a dispencer, etc. I then created a system that checks players if they pass a filter, for example, passing condition 72 (or 73 idr) and to see if they're a ghost, and if it passes, it fires that output, giving them all the traits they need. There's more to it but thats p much the gyst!