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Added lots of clipping around the map
Returned the yard tree to a stump
Removed some foliage for performance and visibility
Covered the windows in the sliding middle doors with black glass
Detailed most of RED side, a well as the church interiors and middle interior
Detailed the yard building into a flower shop
Added RTX raytracing to the church windows
Removed lightning for performance
Did loads of de-cluttering for optimization and easier movement
Removed redundant or unnecessary light sources
Added a purple Uber overlay to the screens of ghosts
Fixed console spam caused by the spellspawn.mp3 file
Fixed some balance plugins breaking by renaming the map to pd_
Fixed the spellspawn particles sometimes having incorrect orientation
Fixed feedback rounds causing a server crash from edict overloads
Detailed the middle point room + OOB below the control point
Fixed broken tutorial text on round start
Slightly increased size of ghost healing trigger
Added a small health kit to the second floor of both churches
Changed courtyard health kits into medium kits and moved them further out
Fixed various windows across the map, turning their frames non-solid and clipping them off
Darkened some lights that were too bright
Lightened the lighting on the roof of the center building
Last man standing now receives a common spellbook
If they are already holding a rare spell, it will not be overridden
Fixed previous upload having no particles packed
The random HHH has been replaced with the skeleton king
The skeleton is slower, has much less hp, and drops a rare spell when killed
Detailed BLU side
Added random thunder and lightning
Added red and blue colored ghosts that will fly up on the respective team's round wins
Lowered the amount of fog particles per system
Changed timings of pre-round and end-round events.
Pre-round is 10 seconds (previously 7)
end round is 7 seconds (previously 5)
Spellbook spawns now have a unique sound effect to draw you towards them
Made changes to the random HHH
0.7x his usual size
Now has 1100 health (previously 3k, up to 8k on a full server)
The HHH will enter the capture point room if it cannot track a player anywhere else
The HHH is now pinker to signify he's different than normal
Added more models around the map such as new cars, trees, and gravestones
Detailed the exterior of the other half of the mid building, adding a bell tower (it doesn't ring, sorry)
The church now has custom stained glass windows
Converted the empty wood shacks into a flower shed and small mausoleum
Fixed the control point becoming active in the next round if a round ended during the 5 second open sequence
Fixed the announcer being doubled-up when the point is unlocking
Removed several pumpkin bomb spots
Various clipping tweaks
Random screenshots:
Fixed the HHH being able to enter the control point room
Updated particle effects for the spell spawner
Timings of the map have been changed.
40 seconds into the round, the rare spell spawns in 1 of 3 random locations.
65 seconds in, the point unlocks.
130 seconds in, sudden death occurs and HHH spawns.
180 seconds in, the round ends.
The HHH can now spawn once every 4 rounds, randomly
Turned half of the mid structure into a church
The church is an early version that is without any custom content. Down the line it'll have proper custom windows, stained glass, bibles, etc. It'll also be flipped on the other side of the map.
Regressed the eureka effect fix due to unintended side effects
Fixed "last man standing" voicelines not playing
The HHH can no longer enter the control point room in order to prevent players fleeing the objective
i forgot to turn on brush entities when compiling
Fixed some poor timing with cp unlock relays
Fixed the announcer not speaking when the point was becoming unlocked
Fixed Eureka Effect users being posthumously trapped in the debug room if killed when teleporting home
Ghosts who join late now rise from the coffins in the pit instead of spawning in the air
The rare spellbook now has 3 random spawn points, makes a noise on spawn, and has a large light beam particle.
The light beam takes 8 seconds to fully manifest, and then the spell will spawn in a flash of white light
the HHH spawns in sudden death
Fixed players being killed when blastjumping above the death pit
Updated ground materials to be envmapped
Tweaked health/ammo pickup locations near the cliff to be behind each team's respective shack
Fixed some erroneous clipping