Last edited:
updated things
MAJOR CHANGES !!
Updated & improved clipping
Reworked spawn room
Removed piss lighting
Added outline to capture zone
Adjusted cover on point
Lowered the raised area behind the point
MAJOR CHANGE !!
raised the left entrance to the staging area (spawn pov)
added health & ammo to this area ^
changed skybox
added / adjusted lighting across map
changed entrance to flank on the left of point (spawn pov)
Major Changes
Made some buildings to help jumping
Made some & raised some buildings to "close off" parts of the map
Tidied up parts of the map to help movement
Changed healthpacks and ammopacks to small near mid ramp
Decreased sun brightness
Added more lighting
Fixed floating crates
Changed wall at balcony area to a flatter one
Made some areas wider
Changed rock prop for something more fitting
Updated decals
Major Changes
Reworked entire spawn area
Some detailing
- Removed weird fence thing and replaced it with a room
- Reworked connecting room on the right side (spawn pov)
- Reworked balcony area, adding room behind it.
- Should be easier to rotate from each entrance to mid
Some skybox additions
Changed sun angle slightly
A lot of lighting adjustments
Adjusted some overlays
Added healthpack and ammopack to the right side (spawn pov)
- May be too much health available now will...
Major Changes
Detailed the entire map, not quite to an art pass but enough so it looks pretty.
Added sneaky hiding spots by the left route (spawn pov)
Changed the name of the map
Changed sun angle slightly
Removed balls
fixed door prop misaligning
fixed textures misaligning
will fill out later
Mid
- Adjusted the capture zone to include the hazard tape in its area
- Added hazard tape around point which lines up more accurately with the capture zone
- Changed the team_control_point entity to be invisible and replaced it with team-coloured lights similar to koth_ashville (Credit to Rorek)
- Smoothed clipping on the boxes under the point
Staging Area
- Adjusted displacements on "no mans land" in the staging area in order to create a hill
- Sewn...
General
Increased respawn time for attackers from 10s >12s and defenders from 14s >16s
Revamped environment lighting, shadows, sun, skybox and fog
Mid
Scaled down chicken wire at choke
Fixed misaligned roof textures
Made middle and lower area wider
Staging Area
Fixed misaligned roof textures
Fixed seam in displacements
Fixed misaligned texture on ramp to concrete
Made hiding spot crates non solid (should have already been the case as they were blockbulleted)
Fixed asymmetrical fence...
Number 10!!
Changes
General
Fixes misaligned textures on blu side
Mid
Added elevation leading up to drop down
Made drop down wider (now 32u from 16u)
Spawn
Tucked the fence in on the right exit to reduce dead space
Fixes misaligned no entry signs on spawn doors
a11
General
Mid
- Removed a large amount of outdoor lighting that was no longer necessary
- Lowered both roofs on mid
- Reduced the angle of the further back roof
- Moved small health and medium ammo behind the point up slightly to avoid blocking teleporters
- Adding missing pillars to chicken wire building
- Added crates inside the chicken wire building
- Fixed misaligned textures in upper area behind point
- Sealed up the temporary fence at the upper...
a12
General
- Decreased cap time by 2 seconds (10s>8s)
Mid
- Added window above drop down to allow vision to players hiding in the corners or camping above drop down
- Fixed misaligned texture on ramps
- Made door frames thinner at choke
Staging area
- Fixed misaligned window textures
- Fixed misaligned texture on flower bed
- Replaced ramps with stairs on concrete
- Redone blockbullet clips on conveyer belt
- Applied nodraw that should have...
a12
General
- Optimisation improvements - area portals and skybox closed off at spawn
- Removed some unnecessary clip brushes
Mid
- Added prop-jump to ledge
- Opened chicken-wire building next to ledge
Staging Area
- Removed concrete flank route
a14
General
- Reduced brush count across map
Mid
- Reworked the area under point
Staging Area
Spawn
- Fixed seams between displacement and ramps
- Extended the left tower (attacking pov)
- Fixed missing texture on red doorways to concrete
- Reworked spawn building to improve rollout
a15
General
- Removed light props across the map that were no longer needed
Mid
- Added func_nobuild on top of the roofs around point
Staging Area
- Added func_nobuild on top of the pipe
- Fixed missing patches at health and ammo in shithouse
- Fixed missing stair at the stairs to concrete
Spawn
- Fixed misaligned displacement
- Fixed door clipping into the wall above it
- Added clipping to the pathway at the left exit from...
BETA !!!
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General
- Fixed some textures being on the wrong side
- Added out of bounds areas (Alleyways, Canal, Main Street etc)
- Adjusted displacements across the map
- Artpassed the map
Spawn
- Tucked in cubby hole at left exit from spawn staging area
- Changed truck to rocks
- Added an enclave under the balcony next to the middle exit
- Extended the roofs above the exits leaving the spawn staging area so they are aligned...
Thanks to b4nny and zambz for invite/prem level feedback on b2.
Additionally, thanks to tf2pickup.it for including the map and everyone who playtested in Fanum Tax Mixes and Govan mixes.
General
- Fixed misaligned clip brushes
- Minor optimisation improvements
Mid
- Made wall curved at point
- Lowered height/angle of the roof closest to point
- Added new entrance to Mid
Staging area
- Doorways have been made bigger
- Reworked lower right...