Going to start on a TF2 tool need suggestions

Deskalada

L1: Registered
Jan 22, 2008
27
0
Hi,
Since i'm bord and have noting to do for 2 days
I feel like writing a tf2 tool
So since ive just gotten started and have no ideas

Give my your ideas [inseatnamehere]


~Update on the kinds of stuff you should sugest~
No spsific exporters for programs (Since they break on newer versions)
Apart from that anyting els is ok
unless its somting that you can already find with some reserch
Oh and what would help is wihitepepers or a .dll that can handle the file formats you are going to want the tool to work with

~current ideas~
A normal mapping algortim generator [--]
Blender vfm exporter [xx]
Texture thingey [++]
 
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YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
An alternative normal map algorithm. I find all the existing ones, well, slightly less than perfect.

Failing that: a little program that you boot up and then select what type of map you want to make, number of cps/rounds/ players per spawn/forward spawns and the name of the map and it makes a vmf with all the basic elements you need for the details you've specified. just to make starting off even easier
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Dont mind haas... right haas he will write a whole dictionairy..

Better compile tools for models, like we export 1 .obj file with the textures and your program compiles to an .mdl file and all the vtf and vmts on the right places? :)
 

Deskalada

L1: Registered
Jan 22, 2008
27
0
Well....
That might be a good idea
But. Ide need to know how you would normaly make a .mdl file
and ide need whitepapers on the file formats involved

--Update--
I'm going to take oh the top 3 sguestions that i like
and put them into one MULTITOOL
 
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Deskalada

L1: Registered
Jan 22, 2008
27
0
Make an export script for Blender so I can do most mapping in Blender instead of Hammer.
Adding lights and objects I can do later in Hammer, as well as compiling.

No.
from what i see of the vfm file it donst appear to be a 3d moudle
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,674
Suggestion: edit your first post to indicate what sort of knowledge you have, what sort of stuff you CAN do, and such... because as it is you've basically responding to all the ideas saying you can't do that or you'd need more info. :/
 

MacNetron

L5: Dapper Member
Dec 12, 2007
203
47
^^
I think with this comprehensive info he's going to be a very happy cookie...

No.
from what i see of the vfm file it donst appear to be a 3d moudle

I think I disagree with you. The vmf looks like just a summary of all the brushes and entities you've added. Every brush is nothing more than a x,y,x pos and size x,y,z. That is a 3d model.

But it is your choice what tool you build. Doesn't matter what you build, I will be impressed if you finish a useful tool! :thumbup1:
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
I've got one. Something that will convert normal textures into the cell-shaded TF2 style.
 

Deskalada

L1: Registered
Jan 22, 2008
27
0
hmm now thats a thought
i'll look into that

now most likly it will need vista to run

and where sould i sumit it when done there is no tools resouce section
?
 
H

Haas

A model resizer/rescaler with import export function!
 
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